public void ForceUpdate() { Children[0].Dispose(); _iconizerArea?.Dispose(); _iconized?.Dispose(); BuildGump(); ItemsOnAdded(null, new CollectionChangedEventArgs <Serial>(FindControls <ItemGump>().Select(s => s.LocalSerial))); }
public void ForceUpdate() { Children[0].Dispose(); _iconizerArea?.Dispose(); _iconized?.Dispose(); BuildGump(); ItemsOnAdded(null, new CollectionChangedEventArgs <Serial>(FindControls <ItemGump>().Select(s => s.LocalSerial))); }