Ejemplo n.º 1
0
 protected override IEnumerable <MatcherData> CreateCollection() =>
 new ConditionMatcherCollection(_modifierBuilder)
 {
     // actions
     // - generic
     { "on ({ActionMatchers})", Reference.AsAction.On() },
     { "if you've ({ActionMatchers}) recently", Reference.AsAction.Recently },
     { "if you haven't ({ActionMatchers}) recently", Not(Reference.AsAction.Recently) },
     {
         "when you ({ActionMatchers}) a rare or unique enemy",
         And(Reference.AsAction.Against(Enemy).On(), Enemy.IsRareOrUnique)
     },
     // - kill
     { "on ({KeywordMatchers}) kill", Kill.On(Reference.AsKeyword) },
     { "when you kill an enemy,", Kill.Against(Enemy).On() },
     {
         "if you've killed a maimed enemy recently",
         And(Kill.Against(Enemy).Recently, Buff.Maim.IsOn(Enemy))
     },
     {
         "if you've killed a bleeding enemy recently",
         And(Kill.Against(Enemy).Recently, Ailment.Bleed.IsOn(Enemy))
     },
     {
         "if you've killed a cursed enemy recently",
         And(Kill.Against(Enemy).Recently, Buffs(target: Enemy).With(Keyword.Curse).Any())
     },
     {
         "if you or your totems have killed recently",
         Or(Kill.Recently, Kill.By(Entity.Totem).Recently)
     },
     { "if you or your totems kill an enemy", Or(Kill.On(), Kill.By(Entity.Totem).On()) },
     // - block
     { "when they block", Block.On() },
     { "when you block", Block.On() },
     {
         "if you've blocked a hit from a unique enemy recently",
         And(Block.Against(Enemy).Recently, Enemy.IsUnique)
     },
     // - hit
     { "(from|with) hits", Hit.On() },
     { "hits deal", Hit.On() },
     { "when you are hit", Hit.Taken.On() },
     { "if you've been hit recently", Hit.Taken.Recently },
     { "if you haven't been hit recently", Not(Hit.Taken.Recently) },
     { "if you were damaged by a hit recently", Hit.Taken.Recently },
     { "if you've taken no damage from hits recently", Not(Hit.Taken.Recently) },
     // - other
     { "if you've taken a savage hit recently", Action.SavageHit.Taken.Recently },
     { "when you deal a critical strike", CriticalStrike.On() },
     { "if you've crit in the past # seconds", CriticalStrike.InPastXSeconds(Value) },
     { "if you've shattered an enemy recently", Action.Shatter.Against(Enemy).Recently },
     { "when you stun an enemy", Effect.Stun.On() },
     { "after spending # mana", Action.SpendMana(Value).On() },
     { "if you have consumed a corpse recently", Action.ConsumeCorpse.Recently },
     { "when you gain a ({ChargeTypeMatchers})", Reference.AsChargeType.GainAction.On() },
     // damage
     // - by item tag
     { "with weapons", Damage.With(Tags.Weapon) },
     { "weapon", Damage.With(Tags.Weapon) },
     { "with bows", Damage.With(Tags.Bow) },
     { "bow", Damage.With(Tags.Bow) },
     { "with swords", Damage.With(Tags.Sword) },
     { "with claws", Damage.With(Tags.Claw) },
     { "claw", Damage.With(Tags.Claw) },
     { "with daggers", Damage.With(Tags.Dagger) },
     { "with wands", Damage.With(Tags.Wand) },
     { "wand", Damage.With(Tags.Wand) },
     { "with axes", Damage.With(Tags.Axe) },
     { "with staves", Damage.With(Tags.Staff) },
     { "with maces", Or(Damage.With(Tags.Mace), Damage.With(Tags.Sceptre)) },
     { "with one handed weapons", Damage.With(Tags.OneHandWeapon) },
     {
         "with one handed melee weapons",
         And(Damage.With(Tags.OneHandWeapon), Not(Damage.With(Tags.Ranged)))
     },
     { "with two handed weapons", Damage.With(Tags.TwoHandWeapon) },
     {
         "with two handed melee weapons",
         And(Damage.With(Tags.TwoHandWeapon), Not(Damage.With(Tags.Ranged)))
     },
     // - by item slot
     { "with the main-hand weapon", Damage.With(ItemSlot.MainHand) },
     { "with main hand", Damage.With(ItemSlot.MainHand) },
     { "with off hand", Damage.With(ItemSlot.OffHand) },
     // - by source
     { "attacks have", Damage.With(Source.Attack) },
     { "with attacks", Damage.With(Source.Attack) },
     { "from damage over time", Damage.With(Source.DamageOverTime) },
     // - by ailment
     { "with ({AilmentMatchers})", Damage.With(Reference.AsAilment) },
     { "with ailments", Ailment.All.Any(Damage.With) },
     // action and damage combinations
     // - by item tag
     { "if you get a critical strike with a bow", And(CriticalStrike.On(), Damage.With(Tags.Bow)) },
     { "if you get a critical strike with a staff", And(CriticalStrike.On(), Damage.With(Tags.Staff)) },
     { "critical strikes with daggers have a", And(CriticalStrike.On(), Damage.With(Tags.Dagger)) },
     // - by item slot
     // - by source
     { "for each enemy hit by your attacks", And(Hit.Against(Enemy).On(), Damage.With(Source.Attack)) },
     // - by ailment
     { "with hits and ailments", Or(Hit.On(), Ailment.All.Any(Damage.With)) },
     {
         "poison you inflict with critical strikes deals",
         And(Damage.With(Ailment.Poison), CriticalStrike.On())
     },
     // equipment
     { "while unarmed", Not(MainHand.HasItem) },
     { "while wielding a staff", MainHand.Has(Tags.Staff) },
     { "while wielding a dagger", MainHand.Has(Tags.Dagger) },
     { "while wielding a bow", MainHand.Has(Tags.Bow) },
     { "while wielding a sword", MainHand.Has(Tags.Sword) },
     { "while wielding a claw", MainHand.Has(Tags.Claw) },
     { "while wielding an axe", MainHand.Has(Tags.Axe) },
     { "while wielding a mace", Or(MainHand.Has(Tags.Mace), MainHand.Has(Tags.Sceptre)) },
     { "while wielding a melee weapon", And(MainHand.Has(Tags.Weapon), Not(MainHand.Has(Tags.Ranged))) },
     { "while wielding a one handed weapon", MainHand.Has(Tags.OneHandWeapon) },
     { "while wielding a two handed weapon", MainHand.Has(Tags.TwoHandWeapon) },
     { "while dual wielding", OffHand.Has(Tags.Weapon) },
     { "while holding a shield", OffHand.Has(Tags.Shield) },
     { "while dual wielding or holding a shield", Or(OffHand.Has(Tags.Weapon), OffHand.Has(Tags.Shield)) },
     { "with shields", OffHand.Has(Tags.Shield) },
     { "from equipped shield", And(Condition.BaseValueComesFrom(OffHand), OffHand.Has(Tags.Shield)) },
     { "with # corrupted items equipped", Equipment.Count(e => e.IsCorrupted) >= Value },
     // stats
     // - pool
     { "when on low life", Life.IsLow },
     { "when not on low life", Not(Life.IsLow) },
     { "while no mana is reserved", Mana.Reservation.Value == 0 },
     { "while energy shield is full", EnergyShield.IsFull },
     { "while on full energy shield", EnergyShield.IsFull },
     { "while not on full energy shield", Not(EnergyShield.IsFull) },
     { "if energy shield recharge has started recently", EnergyShield.Recharge.StartedRecently },
     // - charges
     { "while you have no ({ChargeTypeMatchers})", Reference.AsChargeType.Amount.Value == 0 },
     {
         "while (at maximum|on full) ({ChargeTypeMatchers})",
         Reference.AsChargeType.Amount.Value == Reference.AsChargeType.Amount.Maximum.Value
     },
     // - flags
     { "while you have ({FlagMatchers})", Reference.AsFlagStat.IsSet },
     { "during onslaught", Flag.Onslaught.IsSet },
     { "while phasing", Flag.Phasing.IsSet },
     // - other
     { "if you have # primordial jewels,", Stat.PrimordialJewelsSocketed.Value >= Value },
     // - on enemy
     { "(against enemies )?that are on low life", Enemy.Stat(Life).IsLow },
     { "(against enemies )?that are on full life", Enemy.Stat(Life).IsFull },
     { "against rare and unique enemies", Enemy.IsRareOrUnique },
     // buffs
     { "while you have fortify", Buff.Fortify.IsOn(Self) },
     { "if you've taunted an enemy recently", Buff.Taunt.Action.Recently },
     { "enemies you taunt( deal| take)?", And(For(Enemy), Buff.Taunt.IsOn(Enemy)) },
     { "enemies you curse (take|have)", And(For(Enemy), Buffs(Self, Enemy).With(Keyword.Curse).Any()) },
     { "(against|from) blinded enemies", Buff.Blind.IsOn(Enemy) },
     { "from taunted enemies", Buff.Taunt.IsOn(Enemy) },
     {
         "you and allies affected by your auras have",
         Or(For(Entity.ModifierSource), And(For(Ally), Buffs(target: Ally).With(Keyword.Aura).Any()))
     },
     {
         "you and allies deal while affected by auras you cast",
         Or(For(Entity.ModifierSource), And(For(Ally), Buffs(target: Ally).With(Keyword.Aura).Any()))
     },
     // buff and damage combinations
     {
         "bleeding you inflict on maimed enemies deals",
         And(Damage.With(Ailment.Bleed), Buff.Maim.IsOn(Enemy))
     },
     // ailments
     { "while ({AilmentMatchers})", Reference.AsAilment.IsOn(Self) },
     { "(against|from) ({AilmentMatchers}) enemies", Reference.AsAilment.IsOn(Enemy) },
     {
         "against frozen, shocked or ignited enemies",
         Or(Ailment.Freeze.IsOn(Enemy), Ailment.Shock.IsOn(Enemy), Ailment.Ignite.IsOn(Enemy))
     },
     { "enemies which are ({AilmentMatchers})", Reference.AsAilment.IsOn(Enemy) },
     {
         "against enemies( that are)? affected by elemental ailments",
         Ailment.Elemental.Any(a => a.IsOn(Enemy))
     },
     {
         "against enemies( that are)? affected by no elemental ailments",
         Not(Ailment.Elemental.Any(a => a.IsOn(Enemy)))
     },
     // ground effects
     { "while on consecrated ground", Ground.Consecrated.IsOn(Self) },
     // other effects
     { "against burning enemies", Fire.DamageOverTimeIsOn(Enemy) },
     // skills
     // - by keyword
     { "vaal( skill)?", With(Skills[Keyword.Vaal]) },
     { "({KeywordMatchers})", With(Skills[Reference.AsKeyword]) },
     {
         "({KeywordMatchers}) and ({KeywordMatchers})",
         Or(With(Skills[References[0].AsKeyword]), With(Skills[References[1].AsKeyword]))
     },
     { "(with|of|for|from) ({KeywordMatchers})( skills)?", With(Skills[Reference.AsKeyword]) },
     { "({KeywordMatchers}) skills (have|deal)", With(Skills[Reference.AsKeyword]) },
     // - by damage type
     { "with ({DamageTypeMatchers}) skills", With(Skills[Reference.AsDamageType]) },
     // - by item slot
     { "skills (in|from) your ({ItemSlotMatchers})(can have| have)?", With(Skills[Reference.AsItemSlot]) },
     // - by single skill
     { "({SkillMatchers})('|s)?( fires| has a| have a| has| deals| gain)?", With(Reference.AsSkill) },
     { "(dealt by) ({SkillMatchers})", With(Reference.AsSkill) },
     // - cast recently/in past x seconds
     { "if you've cast a spell recently", Skills[Keyword.Spell].Cast.Recently },
     { "if you've attacked recently", Skills[Keyword.Attack].Cast.Recently },
     { "if you've used a movement skill recently", Skills[Keyword.Movement].Cast.Recently },
     { "if you've used a warcry recently", Skills[Keyword.Warcry].Cast.Recently },
     {
         "if you've used a ({DamageTypeMatchers}) skill in the past # seconds",
         Skills[Reference.AsDamageType].Cast.InPastXSeconds(Value)
     },
     // skill and action combinations
     {
         "projectiles have against targets they pierce",
         And(Projectile.Pierce.On(), With(Skills[Keyword.Projectile]))
     },
     // traps and mines
     { "with traps", With(Traps) },
     { "with mines", With(Mines) },
     { "traps and mines (deal|have a)", Or(With(Traps), With(Mines)) },
     { "from traps and mines", Or(With(Traps), With(Mines)) },
     { "for throwing traps", With(Traps) },
     { "if you detonated mines recently", Skill.DetonateMines.Cast.Recently },
     { "if you've placed a mine or thrown a trap recently", Or(Traps.Cast.Recently, Mines.Cast.Recently) },
     // totems
     { "totems", For(Entity.Totem) },
     { "totems (fire|gain|have)", With(Totems) },
     { "(spells cast|attacks used|skills used) by totems (have a|have)", With(Totems) },
     { "of totem skills that cast an aura", With(Skills[Keyword.Totem, Keyword.Aura]) },
     { "while you have a totem", Totems.Any(s => s.HasInstance) },
     { "if you've summoned a totem recently", Totems.Cast.Recently },
     { "when you place a totem", Totems.Cast.On() },
     // minions
     { "minions", For(Entity.Minion) },
     { "minions (deal|have|gain)", For(Entity.Minion) },
     { "you and your minions have", For(Entity.Minion, Entity.ModifierSource) },
     { "golem", For(Entity.Minion.With(Keyword.Golem)) },
     { "golems have", For(Entity.Minion.With(Keyword.Golem)) },
     { "spectres have", For(Entity.Minion.From(Skill.RaiseSpectre)) },
     {
         // Technically this would be separate for each minion summoned by that skill, but DPS will
         // only be calculated for a single minion anyway.
         "golems summoned in the past # seconds deal",
         With(Golems.Where(s => s.Cast.InPastXSeconds(Value)))
     },
     { "if you Summoned a golem in the past # seconds", Golems.Cast.InPastXSeconds(Value) },
     // flasks
     { "while using a flask", Flask.IsAnyActive },
     { "during any flask effect", Flask.IsAnyActive },
     // other
     { "while leeching", Condition.WhileLeeching },
     { "(you )?gain", Condition.True },     // may be left over at the end, does nothing
     // unique
     {
         "when your trap is triggered by an enemy",
         Condition.Unique("When your Trap is triggered by an Enemy")
     },
     {
         "when your mine is detonated targeting an enemy",
         Condition.Unique("When your Mine is detonated targeting an Enemy")
     },
     {
         "if you've killed an enemy affected by your damage over time recently",
         Condition.Unique("Have you recently killed an Enemy affected by your Damage over Time?")
     },
 };