/// <summary>
 /// 聚焦人员
 /// </summary>
 private void FocusPerson(AlignTarget alignTargetT, Action afterFocus = null)
 {
     if (IsFocus == false)
     {
         beforeFocusAlign = CameraSceneManager.Instance.GetCurrentAlignTarget();
         //SetIsIsFocus(true);
         SetIsFocus(true);
         //SetExitFocusbtn(true);
     }
     SetFollowuiIsCheckCollider(IsFocus);
     IsClickUGUIorNGUI.Instance.SetIsCheck(false);//不关闭UI检测,会导致人员移动时,鼠标移动在UI上,场景出现异常
     CameraSceneManager.Instance.FocusTarget(alignTargetT, () =>
     {
         CameraSceneManager.Instance.alignCamera.SetisCameraCollider(true);
         currentFocusController.SetCameraFollowButtonEnable(true);
         if (MultHistoryPlayUINew.Instance.mode == HistoryMode.Normal)
         {
             SetLinesActive(true);
             RefleshDrawLine();
         }
         if (afterFocus != null)
         {
             afterFocus();
         }
     });
 }
 /// <summary>
 /// 清除跟随UI状态
 /// </summary>
 public void ClearFollowUIState(HistoryManController controller)
 {
     if (controller == null)
     {
         return;
     }
     controller.SetCameraFollowButtonEnable(false);
     controller.historyNameUI.CameraFollowToggleButton.RReset();
     controller.followUIbtn.RReset();
 }