void RevealHints() { Hint1.SetActive(true); Hint2.SetActive(true); Hint3.SetActive(true); Invoke("CloseHints", 7); }
private void Awake() { //Progress.gameObject.SetActive(false); Hint1.SetActive(false); Hint2.SetActive(false); Hint3.SetActive(false); Invoke("RevealHints", 15); }
void RevealHints() { if (!playerController.tutorialComplete) { Hint1.SetActive(true); Hint2.SetActive(true); Hint3.SetActive(true); Invoke("CloseHints", 15); } }
void CloseHints() { Hint1.SetActive(false); Hint2.SetActive(false); Hint3.SetActive(false); }