private void Start() { StartCoroutine(hint_menu.Init()); StartCoroutine(hint_teleport.Init()); if (sceneNum == 0) { StartCoroutine(ShowHint(hint_menu, 10, 40)); } sceneNum++; if (Valve.VR.InteractionSystem.Teleport.instance != null) { StartCoroutine(ShowHint(hint_teleport, 5, 40)); } }