Ejemplo n.º 1
0
 void Start()
 {
     UCS = GameScripts.GetComponent <UIController>();
     HSS = GameScripts.GetComponent <HighestScoreScript>();
     BlackScreenRenderer = UCS.BlackScreen.GetComponent <Renderer>();
     Players1Script      = Player1.GetComponent <PlayerScript>();
     Players2Script      = Player2.GetComponent <PlayerScript>();
     ParticleLimits();
     UCS.StarsCountTextChange(0);
     StartCoroutine("StartGame");
     StartCoroutine("ScoreChange");
 }
Ejemplo n.º 2
0
 void Start()
 {
     ButtonListeners();
     HSS = gameObject.GetComponent <HighestScoreScript>();
     BlackScreen.SetActive(true);
     BlackScreenRenderer = BlackScreen.GetComponent <Renderer>();
     BlackScreenRenderer.material.color = Color.clear;
     HighestScoreText.text = HSS.LoadHighestScore().ToString();
     Menus[0].gameObject.SetActive(true);
     Menus[1].gameObject.SetActive(false);
     Menus[2].gameObject.SetActive(false);
     Menus[3].gameObject.SetActive(false);
     Menus[4].gameObject.SetActive(false);
     ActiveCoroutine = StartCoroutine("OpenMenu");
     EventSystem.current.SetSelectedGameObject(Buttons[0].gameObject);
     Buttons[0].OnSelect(null);
     LoadSettings();
 }