// Update is called once per frame
 void Update()
 {
     if (health <= 0)
     {
         //levelManager.RespawnPlayer();
         HighestScore.checking();
         SceneManager.LoadScene(afterDeath);
     }
     text.text = "" + health + "/" + maxPlayerHealth;
 }
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.W) && playerInZone)
     {
         PlayerPrefs.SetInt("PlayerCurrentLives", PlayerHealth.health);
         PlayerPrefs.SetInt("PlayerCurrentScores", ScoreManager.score);
         if (levelToLoad == "Won")
         {
             print("check");
             HighestScore.checking();
         }
         SceneManager.LoadScene(levelToLoad);
     }
 }