// Update is called once per frame void Update() { if (health <= 0) { //levelManager.RespawnPlayer(); HighestScore.checking(); SceneManager.LoadScene(afterDeath); } text.text = "" + health + "/" + maxPlayerHealth; }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.W) && playerInZone) { PlayerPrefs.SetInt("PlayerCurrentLives", PlayerHealth.health); PlayerPrefs.SetInt("PlayerCurrentScores", ScoreManager.score); if (levelToLoad == "Won") { print("check"); HighestScore.checking(); } SceneManager.LoadScene(levelToLoad); } }