public static object GetProjectProperty(this IVsHierarchy hierarchy, HierarchyProperty property)
        {
            hierarchy.GetProperty(VSConstants.VSITEMID_ROOT, (int)property, out object rawValue);

            return(rawValue);
        }
Ejemplo n.º 2
0
        private static void _SeprateScene(string path)
        {
            if (path.EndsWith("_add.unity"))
            {
                return;
            }
            string rootPath = "Assets/XSeperateScene/";
            string name     = path;
            int    index    = path.LastIndexOf("/");

            if (index >= 0)
            {
                name = name.Substring(index + 1);
            }
            index = name.LastIndexOf(".");
            if (index >= 0)
            {
                name = name.Substring(0, index);
            }
            EditorSceneManager.OpenScene(path);
            GameObject go = GameObject.Find("Scene");

            if (go != null)
            {
                //1.save as new scene
                string addpath  = string.Format("{0}{1}_add.unity", rootPath, name);
                Scene  addScene = EditorSceneManager.GetSceneByPath(addpath);
                EditorSceneManager.SaveScene(addScene);

                //2.save as old scene
                GameObject.DestroyImmediate(go);
                LightmapSettings.lightmaps   = null;
                LightmapSettings.lightProbes = null;
                string origpath = string.Format("{0}{1}.unity", rootPath, name);
                Scene  oriScene = EditorSceneManager.GetSceneByPath(origpath);
                EditorSceneManager.SaveScene(oriScene);

                addScene = EditorSceneManager.OpenScene(addpath);
                List <GameObject> gos      = new List <GameObject>();
                HierarchyProperty hp       = new HierarchyProperty(HierarchyType.GameObjects);
                int[]             expanded = new int[0];
                while (hp.Next(expanded))
                {
                    gos.Add(hp.pptrValue as GameObject);
                }
                for (int i = gos.Count - 1; i >= 0; --i)
                {
                    if (gos[i].name != "Scene")
                    {
                        GameObject.DestroyImmediate(gos[i]);
                    }
                }
                StaticOcclusionCulling.Cancel();
                EditorSceneManager.SaveScene(addScene, addpath);
            }
            else
            {
                LightmapSettings.lightmaps   = null;
                LightmapSettings.lightProbes = null;
                string origpath = string.Format("{0}{1}.unity", rootPath, name);
                Scene  oriScene = EditorSceneManager.GetSceneByPath(origpath);
                EditorSceneManager.SaveScene(oriScene);
            }
        }
Ejemplo n.º 3
0
 extern public static DragAndDropVisualMode HierarchyWindowDrag(HierarchyProperty property, bool perform, HierarchyDropMode dropMode);
Ejemplo n.º 4
0
 public static IEnumerable <T> EnumerateAssets <T>(HierarchyProperty property,
                                                   System.Func <HierarchyProperty, T> selector)
 {
     return(EnumerateAssets(property, selector, p => true));
 }
        public ScriptForgeStyles()
        {
            LoadFont(FONT_AWESOME_SEARCH_FILTER, ref m_FontAwesomeFont);
            LoadFont(TITLE_FONT_NAME, ref m_TitleFont);
            LoadFont(NORMAL_FONT_NAME, ref m_NormalFont);

            // Spacer
            spacer              = new GUIStyle(GUI.skin.box);
            spacer.fixedHeight  = 5f;
            spacer.fixedWidth   = 0f;
            spacer.stretchWidth = true;

            // Title Bar Icon
            titleBarIcon                  = new GUIStyle(GUI.skin.label);
            titleBarIcon.fontSize         = 35;
            titleBarIcon.fixedWidth       = 50f;
            titleBarIcon.fontStyle        = FontStyle.Normal;
            titleBarIcon.alignment        = TextAnchor.MiddleCenter;
            titleBarIcon.wordWrap         = false;
            titleBarIcon.clipping         = TextClipping.Overflow;
            titleBarIcon.imagePosition    = ImagePosition.TextOnly;
            titleBarIcon.font             = fontAwesomeFont;
            titleBarIcon.normal.textColor = Color.white;

            // Title
            title                  = new GUIStyle(GUI.skin.label);
            title.fontSize         = 30;
            title.fixedWidth       = 50f;
            title.fixedHeight      = 50f;
            title.fontStyle        = FontStyle.Normal;
            title.alignment        = TextAnchor.LowerLeft;
            title.wordWrap         = false;
            title.contentOffset    = new Vector2(-10f, 10f);
            title.clipping         = TextClipping.Overflow;
            title.imagePosition    = ImagePosition.TextOnly;
            title.font             = rustFont;
            title.normal.textColor = Color.white;

            // Sub Title
            subTitle                  = new GUIStyle(GUI.skin.label);
            subTitle.fontSize         = 15;
            subTitle.fixedWidth       = 50f;
            subTitle.fontStyle        = FontStyle.Normal;
            subTitle.alignment        = TextAnchor.MiddleCenter;
            subTitle.wordWrap         = false;
            subTitle.contentOffset    = new Vector2(80, 40f);
            subTitle.clipping         = TextClipping.Overflow;
            subTitle.imagePosition    = ImagePosition.TextOnly;
            subTitle.font             = rustFont;
            subTitle.normal.textColor = Color.white;

            // Button
            button             = new GUIStyle(GUI.skin.button);
            button.fontSize    = 20;
            button.fontStyle   = FontStyle.Normal;
            button.alignment   = TextAnchor.MiddleCenter;
            button.font        = thapkieMGFont;
            button.fixedHeight = EditorGUIUtility.singleLineHeight * 2f;

            // Mini Button Left
            miniButtonLeft           = new GUIStyle(EditorStyles.miniButtonLeft);
            miniButtonLeft.fontSize  = 12;
            miniButtonLeft.fontStyle = FontStyle.Normal;
            miniButtonLeft.alignment = TextAnchor.MiddleCenter;
            miniButtonLeft.font      = thapkieMGFont;
            buttonLeft             = new GUIStyle(miniButtonLeft);
            buttonLeft.fontSize    = 15;
            buttonLeft.fixedHeight = EditorGUIUtility.singleLineHeight * 2f;

            // Mini Button Middle
            miniButtonMiddle           = new GUIStyle(EditorStyles.miniButtonMid);
            miniButtonMiddle.fontSize  = 12;
            miniButtonMiddle.fontStyle = FontStyle.Normal;
            miniButtonMiddle.alignment = TextAnchor.MiddleCenter;
            miniButtonMiddle.font      = thapkieMGFont;
            buttonMiddle             = new GUIStyle(miniButtonMiddle);
            buttonMiddle.fontSize    = 15;
            buttonMiddle.fixedHeight = EditorGUIUtility.singleLineHeight * 2f;

            // Mini Button Middle icon
            miniButtonLeftIcon               = new GUIStyle(miniButtonLeft);
            miniButtonLeftIcon.fontSize      = 13;
            miniButtonLeftIcon.stretchWidth  = false;
            miniButtonLeftIcon.stretchHeight = true;
            miniButtonLeftIcon.font          = m_FontAwesomeFont;

            // Mini Button Right
            miniButtonRight           = new GUIStyle(EditorStyles.miniButtonRight);
            miniButtonRight.fontSize  = 12;
            miniButtonRight.fontStyle = FontStyle.Normal;
            miniButtonRight.alignment = TextAnchor.MiddleCenter;
            miniButtonRight.font      = thapkieMGFont;
            buttonRight             = new GUIStyle(miniButtonRight);
            buttonRight.fontSize    = 15;
            buttonRight.fixedHeight = EditorGUIUtility.singleLineHeight * 2f;

            // Widget Header Text
            widgetHeaderText               = new GUIStyle(GUI.skin.label);
            widgetHeaderText.fontSize      = 22;
            widgetHeaderText.alignment     = TextAnchor.UpperLeft;
            widgetHeaderText.wordWrap      = true;
            widgetHeaderText.richText      = true;
            widgetHeaderText.contentOffset = new Vector2(8f, 1f);
            widgetHeaderText.font          = rustFont;
            widgetHeaderIcon               = new GUIStyle(widgetHeaderText);
            widgetHeaderIcon.fixedHeight   = 28f;
            widgetHeaderIcon.fixedWidth    = 28f;
            widgetHeaderIcon.font          = fontAwesomeFont;
            widgetHeaderIcon.contentOffset = new Vector2(5, 2);

            scriptForgeIconSmall = new GUIStyle();
            scriptForgeIconSmall.stretchWidth  = true;
            scriptForgeIconSmall.stretchHeight = true;
            scriptForgeIconSmall.fixedHeight   = 50;
            scriptForgeIconSmall.fixedWidth    = 50;
            scriptForgeIconSmall.margin        = new RectOffset(0, 0, 5, 5);

            // Icon Button
            fontAwesomeButton           = new GUIStyle(GUI.skin.button);
            fontAwesomeButton.fontSize  = 30;
            fontAwesomeButton.fontStyle = FontStyle.Normal;
            fontAwesomeButton.alignment = TextAnchor.MiddleCenter;
            fontAwesomeButton.wordWrap  = false;
            fontAwesomeButton.clipping  = TextClipping.Overflow;
            fontAwesomeButton.font      = fontAwesomeFont;

            HierarchyProperty serach = new HierarchyProperty(HierarchyType.Assets);

            serach.SetSearchFilter("t:Texture ScriptForgeIcon", 0);
            serach.Next(null);

            if (serach.pptrValue != null)
            {
                scriptForgeIconSmall.normal.background = (Texture2D)serach.pptrValue;
            }
        }
Ejemplo n.º 6
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        public static HierarchyPropertyCache Find(string assetPath)
        {
            var property = new HierarchyProperty(assetPath);

            return(new HierarchyPropertyCache(property));
        }
Ejemplo n.º 7
0
 public HierarchyData(HierarchyProperty property)
 {
     name = property.name;
     // TODO: Hierarchy indices at runtime
     m_Index = property.instanceID;
 }
Ejemplo n.º 8
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        void UpdateHierarchyData()
        {
            m_ObjectTypes.Clear();

            if (m_HierarchyProperty == null)
            {
                m_HierarchyProperty = new HierarchyProperty(HierarchyType.GameObjects);
            }
            else
            {
                m_HierarchyProperty.Reset();
            }

            var hasChanged = false;
            var lastDepth  = 0;

            m_DataStack.Clear();
            m_SiblingIndexStack.Clear();
            m_DataStack.Push(null);
            m_SiblingIndexStack.Push(0);
            while (m_HierarchyProperty.Next(null))
            {
                var instanceID   = m_HierarchyProperty.instanceID;
                var go           = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
                var currentDepth = m_HierarchyProperty.depth;
                if (m_IgnoreList.Contains(go))
                {
                    var depth = currentDepth;

                    // skip children of EVR to prevent the display of EVR contents
                    while (m_HierarchyProperty.Next(null) && m_HierarchyProperty.depth > depth)
                    {
                    }

                    currentDepth = m_HierarchyProperty.depth;
                    instanceID   = m_HierarchyProperty.instanceID;

                    // If EVR is the last object, early out
                    if (instanceID == 0)
                    {
                        break;
                    }
                }

                if (currentDepth <= lastDepth)
                {
                    if (m_DataStack.Count > 1) // Pop off last sibling
                    {
                        if (CleanUpHierarchyData(m_DataStack.Pop(), m_SiblingIndexStack.Pop()))
                        {
                            hasChanged = true;
                        }
                    }

                    var count = lastDepth - currentDepth;
                    while (count-- > 0)
                    {
                        if (CleanUpHierarchyData(m_DataStack.Pop(), m_SiblingIndexStack.Pop()))
                        {
                            hasChanged = true;
                        }
                    }
                }

                var parent       = m_DataStack.Peek();
                var siblingIndex = m_SiblingIndexStack.Pop();

                if (parent != null && parent.children == null)
                {
                    parent.children = new List <HierarchyData>();
                }

                var children = parent == null ? m_HierarchyData : parent.children;

                HierarchyData currentHierarchyData;
                if (siblingIndex >= children.Count)
                {
                    currentHierarchyData = new HierarchyData(m_HierarchyProperty);
                    var types = new HashSet <string>();
                    InstanceIDToComponentTypes(instanceID, types, m_ObjectTypes);
                    currentHierarchyData.types = types;
                    children.Add(currentHierarchyData);
                    hasChanged = true;
                }
                else if (children[siblingIndex].index != instanceID)
                {
                    currentHierarchyData = new HierarchyData(m_HierarchyProperty);
                    var types = new HashSet <string>();
                    InstanceIDToComponentTypes(instanceID, types, m_ObjectTypes);
                    currentHierarchyData.types = types;
                    children[siblingIndex]     = currentHierarchyData;
                    hasChanged = true;
                }
                else
                {
                    currentHierarchyData = children[siblingIndex];
                    InstanceIDToComponentTypes(instanceID, currentHierarchyData.types, m_ObjectTypes);
                }

                m_DataStack.Push(currentHierarchyData);
                m_SiblingIndexStack.Push(siblingIndex + 1);
                m_SiblingIndexStack.Push(0);
                lastDepth = currentDepth;
            }

            while (m_SiblingIndexStack.Count > 0 && m_DataStack.Count > 0)
            {
                if (CleanUpHierarchyData(m_DataStack.Pop(), m_SiblingIndexStack.Pop()))
                {
                    hasChanged = true;
                }
            }

            if (hasChanged)
            {
                foreach (var list in m_HierarchyLists)
                {
                    list.hierarchyData = GetHierarchyData();
                }

                // Send new data to existing filterUIs
                foreach (var filterUI in m_FilterUIs)
                {
                    filterUI.filterList = GetFilterList();
                }
            }
        }
Ejemplo n.º 9
0
 public HierarchyData(HierarchyProperty property)
 {
     template   = k_TemplateName;
     name       = property.name;
     instanceID = property.instanceID;
 }
Ejemplo n.º 10
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        public virtual bool Filter(string query, HierarchyProperty objectToFilter, UnityEditor.SearchService.ISearchContext context)
        {
            var id = objectToFilter.instanceID;

            return(m_SearchItems.Contains(id));
        }
Ejemplo n.º 11
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        IEnumerator CreateFolderData(Action <FolderData, bool> callback, HashSet <string> assetTypes, bool hasNext = true, HierarchyProperty hp = null)
        {
            if (hp == null)
            {
                hp = new HierarchyProperty(HierarchyType.Assets);
                hp.SetSearchFilter("t:object", 0);
            }
            var name       = hp.name;
            var guid       = hp.guid.GetHashCode();
            var depth      = hp.depth;
            var folderList = new List <FolderData>();
            var assetList  = new List <AssetData>();

            if (hasNext)
            {
                hasNext = hp.Next(null);
                while (hasNext && hp.depth > depth)
                {
                    if (hp.isFolder)
                    {
                        yield return(StartCoroutine(CreateFolderData((data, next) =>
                        {
                            folderList.Add(data);
                            hasNext = next;
                        }, assetTypes, hasNext, hp)));
                    }
                    else if (hp.isMainRepresentation) // Ignore sub-assets (mixer children, terrain splats, etc.)
                    {
                        assetList.Add(CreateAssetData(hp, assetTypes));
                    }

                    if (hasNext)
                    {
                        hasNext = hp.Next(null);
                    }

                    // Spend a minimum amount of time in this function, and if we have extra time in the frame, use it
                    if (Time.realtimeSinceStartup - m_ProjectFolderLoadYieldTime > k_MaxFrameTime &&
                        Time.realtimeSinceStartup - m_ProjectFolderLoadStartTime > k_MinProjectFolderLoadTime)
                    {
                        m_ProjectFolderLoadYieldTime = Time.realtimeSinceStartup;
                        yield return(null);

                        m_ProjectFolderLoadStartTime = Time.realtimeSinceStartup;
                    }
                }

                if (hasNext)
                {
                    hp.Previous(null);
                }
            }

            callback(new FolderData(name, folderList.Count > 0 ? folderList : null, assetList, guid), hasNext);
        }
Ejemplo n.º 12
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 public bool Filter(string query, HierarchyProperty objectToFilter)
 {
     using (new SearchSessionOptionsApplicator(m_Api, m_Options))
         return(SceneSearch.Filter(query, objectToFilter, (SceneSearchContext)context));
 }
Ejemplo n.º 13
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    internal static void Rename(this GameObject go)
    {
        var hWindow = WindowX.Hierarchy;

        if (Event.current != null && Event.current.keyCode == KeyCode.Escape)
        {
            renameGO   = null;
            renameStep = 0;
            hWindow.Repaint();
            return;
        }

        if (renameGO != go)
        {
            renameGO   = go;
            renameStep = 2;
        }

        Debug.Log("Rename : " + go + ":" + renameStep);

        if (!IsRenaming())
        {
            //not yet in edit name mode, try to do it now
            Selection.activeGameObject = go;

#if UNITY_4_5 || UNITY_4_6 || UNITY_5
            var treeView = WindowX.Hierarchy.xGetField("m_TreeView");
            var data     = treeView.xGetProperty("data");
            var gui      = treeView.xGetProperty("gui");
            var item     = data.xInvoke("FindItem", null, null, go.GetInstanceID());

            if (item != null && gui != null)
            {
                gui.xInvoke("BeginRename", null, null, item, 0f);
            }
#else
            var property = new HierarchyProperty(HierarchyType.GameObjects);
            property.Find(go.GetInstanceID(), null);

            hWindow.xInvoke("BeginNameEditing", TypeX.BaseProjectWindowT, null, go.GetInstanceID());
            hWindow.xSetField("m_NameEditString", go.name, TypeX.BaseProjectWindowT);     //name will be missing without this line
            hWindow.Repaint();
#endif
        }
        else
        {
            if (Event.current == null)
            {
                renameStep = 2;
                //Debug.Log("How can Event.current be null ?");
                return;
            }

            if (Event.current.type == EventType.repaint && renameStep > 0)
            {
                renameStep--;
                //hWindow.Repaint();
            }

            if (Event.current.type != EventType.repaint && renameStep == 0)
            {
                renameGO = null;
            }
        }
        //}
    }
Ejemplo n.º 14
0
 public static extern DragAndDropVisualMode HierarchyWindowDrag(HierarchyProperty property, bool perform, InternalEditorUtility.HierarchyDropMode dropMode);
Ejemplo n.º 15
0
 extern public static DragAndDropVisualMode ProjectWindowDrag(HierarchyProperty property, bool perform);
Ejemplo n.º 16
0
        HierarchyData CollectHierarchyData(ref bool hasNext, ref bool hasChanged, HierarchyData hd, HierarchyProperty hp, HashSet <string> objectTypes)
        {
            var depth      = hp.depth;
            var name       = hp.name;
            var instanceID = hp.instanceID;
            var types      = InstanceIDToComponentTypes(instanceID, objectTypes);

            List <HierarchyData> children = null;

            if (hp.hasChildren)
            {
                if (hd != null && hd.children == null)
                {
                    hasChanged = true;
                }

                children = hd == null || hd.children == null ? new List <HierarchyData>() : hd.children;

                hasNext = hp.Next(null);
                var i = 0;
                while (hasNext && hp.depth > depth)
                {
                    var go = EditorUtility.InstanceIDToObject(hp.instanceID);

                    if (go == gameObject)
                    {
                        // skip children of EVR to prevent the display of EVR contents
                        while (hp.Next(null) && hp.depth > depth + 1)
                        {
                        }

                        // If EVR is the last object, don't add anything to the list
                        if (hp.instanceID == 0)
                        {
                            break;
                        }

                        name       = hp.name;
                        instanceID = hp.instanceID;
                        types      = InstanceIDToComponentTypes(instanceID, objectTypes);
                    }

                    if (i >= children.Count)
                    {
                        children.Add(CollectHierarchyData(ref hasNext, ref hasChanged, null, hp, objectTypes));
                        hasChanged = true;
                    }
                    else if (children[i].index != hp.instanceID)
                    {
                        children[i] = CollectHierarchyData(ref hasNext, ref hasChanged, null, hp, objectTypes);
                        hasChanged  = true;
                    }
                    else
                    {
                        children[i] = CollectHierarchyData(ref hasNext, ref hasChanged, children[i], hp, objectTypes);
                    }

                    if (hasNext)
                    {
                        hasNext = hp.Next(null);
                    }

                    i++;
                }

                if (i != children.Count)
                {
                    children.RemoveRange(i, children.Count - i);
                    hasChanged = true;
                }

                if (children.Count == 0)
                {
                    children = null;
                }

                if (hasNext)
                {
                    hp.Previous(null);
                }
            }
            else if (hd != null && hd.children != null)
            {
                hasChanged = true;
            }

            if (hd != null)
            {
                hd.children   = children;
                hd.name       = name;
                hd.instanceID = instanceID;
                hd.types      = types;
            }

            return(hd ?? new HierarchyData(name, instanceID, types, children));
        }
Ejemplo n.º 17
0
 extern public static DragAndDropVisualMode HierarchyWindowDrag(HierarchyProperty property, HierarchyDropMode dropMode, Transform parentForDraggedObjects, bool perform);
Ejemplo n.º 18
0
 public static IEnumerable <HierarchyProperty> EnumerateAssets(HierarchyProperty property)
 {
     return(EnumerateAssets(property, p => p, p => true));
 }
Ejemplo n.º 19
0
        HierarchyData CollectHierarchyData(ref bool hasNext, ref bool hasChanged, HierarchyData hd, HierarchyProperty hp)
        {
            var depth      = hp.depth;
            var name       = hp.name;
            var instanceID = hp.instanceID;

            List <HierarchyData> list = null;

            list = (hd == null || hd.children == null) ? new List <HierarchyData>() : hd.children;

            if (hp.hasChildren)
            {
                hasNext = hp.Next(null);
                var i = 0;
                while (hasNext && hp.depth > depth)
                {
                    var go = EditorUtility.InstanceIDToObject(hp.instanceID);

                    if (go == gameObject)
                    {
                        // skip children of EVR to prevent the display of EVR contents
                        while (hp.Next(null) && hp.depth > depth + 1)
                        {
                        }
                        name       = hp.name;
                        instanceID = hp.instanceID;
                    }

                    if (i >= list.Count)
                    {
                        list.Add(CollectHierarchyData(ref hasNext, ref hasChanged, null, hp));
                        hasChanged = true;
                    }
                    else if (list[i].instanceID != hp.instanceID)
                    {
                        list[i]    = CollectHierarchyData(ref hasNext, ref hasChanged, null, hp);
                        hasChanged = true;
                    }
                    else
                    {
                        list[i] = CollectHierarchyData(ref hasNext, ref hasChanged, list[i], hp);
                    }

                    if (hasNext)
                    {
                        hasNext = hp.Next(null);
                    }

                    i++;
                }

                if (i != list.Count)
                {
                    list.RemoveRange(i, list.Count - i);
                    hasChanged = true;
                }

                if (hasNext)
                {
                    hp.Previous(null);
                }
            }
            else
            {
                list.Clear();
            }

            List <HierarchyData> children = null;

            if (list.Count > 0)
            {
                children = list;
            }

            if (hd != null)
            {
                hd.children   = children;
                hd.name       = name;
                hd.instanceID = instanceID;
            }

            return(hd ?? new HierarchyData(name, instanceID, children));
        }
Ejemplo n.º 20
0
    void OnGUI()
    {
        scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
        SerializedObject serializedThis = new SerializedObject(this);

        selectedMap  = Selection.activeGameObject;
        selectedTile = Selection.activeGameObject;
        EditorGUILayout.LabelField("Map Editor:", EditorStyles.boldLabel);
        EditorGUILayout.PropertyField(serializedThis.FindProperty("setupTiles"), new GUIContent("Setup Tiles"), true);
        if (GUILayout.Button("Toggle Grid"))
        {
            if (GameObject.Find("TempMapEditorGrid") != null)
            {
                DestroyImmediate(GameObject.Find("TempMapEditorGrid"));
            }
            else
            {
                HierarchyProperty prop    = new HierarchyProperty(HierarchyType.GameObjects);
                GameObject        gridObj = Instantiate(gridPrefab, new Vector3(0, 0, 0), Quaternion.Euler(90, 0, 0));
                gridObj.name = "TempMapEditorGrid";
            }
        }
        if (selectedTile != null)
        {
            if (Selection.activeGameObject.scene.name != null)
            {
                if (Selection.gameObjects.Length == 1)
                {
                    if (selectedTile.GetComponent <Renderer>() != null)
                    {
                        if (selectedTile.GetComponent <MeshFilter>() != null)
                        {
                            EditorGUILayout.Separator();
                            EditorGUILayout.LabelField("Tile Editor:", EditorStyles.boldLabel);
                            MeshFilter meshFilter = selectedTile.GetComponent <MeshFilter>();
                            Renderer   renderer   = selectedTile.GetComponent <Renderer>();
                            Material[] mat        = renderer.sharedMaterials;
                            if (meshFilter.sharedMesh.name.Contains("cliff") && mat.Length == 2)
                            {
                                mat[0] = (Material)EditorGUILayout.ObjectField("Cliff Mat", renderer.sharedMaterials[0], typeof(Material), false);
                            }
                            else if (meshFilter.sharedMesh.name.Contains("stair"))
                            {
                                mat[0] = (Material)EditorGUILayout.ObjectField("Stair Mat", renderer.sharedMaterials[0], typeof(Material), false);
                            }
                            bool found = false;
                            if (mat.Length > 0)
                            {
                                for (int i = 0; i < mat.Length; i++)
                                {
                                    if (found)
                                    {
                                        break;
                                    }
                                    for (int e = 0; e < castedPresets.Length; e++)
                                    {
                                        if (mat[i] != null)
                                        {
                                            if (mat[i].name == castedPresets[e])
                                            {
                                                found  = true;
                                                matInt = i;
                                                if (firstRun)
                                                {
                                                    preset = (PresetTiles)e;
                                                }
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            found = true;
                                            if (firstRun)
                                            {
                                                preset = PresetTiles.None;
                                            }
                                        }
                                    }
                                    if (!found)
                                    {
                                        if (firstRun)
                                        {
                                            preset = PresetTiles.None;
                                        }
                                    }
                                }
                            }
                            if (preset == PresetTiles.None)
                            {
                                if (meshFilter.sharedMesh.name == "tile" && mat.Length == 1)
                                {
                                    mat[0] = (Material)EditorGUILayout.ObjectField("Tile Mat", renderer.sharedMaterials[0], typeof(Material), false);
                                }
                                else if (meshFilter.sharedMesh.name.Contains("cliff") && mat.Length == 2)
                                {
                                    mat[1] = (Material)EditorGUILayout.ObjectField("Overlay Mat", renderer.sharedMaterials[1], typeof(Material), false);
                                }
                                else if (meshFilter.sharedMesh.name == "stairDirt" && mat.Length == 2)
                                {
                                    mat[1] = (Material)EditorGUILayout.ObjectField("Side Mat", renderer.sharedMaterials[1], typeof(Material), false);
                                }
                            }
                            if (matInt < mat.Length && matInt >= 0)
                            {
                                if (!firstRun)
                                {
                                    mat[matInt] = (Material)AssetDatabase.LoadAssetAtPath("Assets/MapCreation/Materials/" + castedPresets[(int)preset] + ".mat", typeof(Material));
                                }
                            }
                            if ((matInt < 0 || matInt >= mat.Length) || preset == PresetTiles.None)
                            {
                                matInt = EditorGUILayout.IntField("Mat Element", matInt);
                            }
                            firstRun = true;
                            PresetTiles oldpreset = preset;
                            if (meshFilter.sharedMesh.name != "stairRail")
                            {
                                preset = (PresetTiles)EditorGUILayout.EnumPopup("Tile Preset", preset);
                            }
                            if (oldpreset != preset)
                            {
                                firstRun = false;
                            }
                            if (selTile1 != null && mat != null)
                            {
                                if (selTile1.materials != null)
                                {
                                    for (int i = mat.Length - 1; i < selTile1.materials.Length; i++)
                                    {
                                        mat[i] = selTile1.materials[i];
                                    }
                                }
                                selTile1 = null;
                            }
                            if (setupTiles != null)
                            {
                                if (setupTiles.Length > 0)
                                {
                                    if (GUILayout.Button("Select Setups"))
                                    {
                                        GenericMenu menu = new GenericMenu();
                                        foreach (Tile tile in setupTiles)
                                        {
                                            AddTileItem1(menu, tile.name, tile);
                                        }
                                        menu.ShowAsContext();
                                    }
                                }
                            }
                            renderer.sharedMaterials = mat;
                        }
                    }
                    else if (selectedTile.GetComponent <Footstep>() != null)
                    {
                        if (selTile2 != null)
                        {
                            if (selTile2.footstepSound == null)
                            {
                                selTile2 = null;
                            }
                        }
                        Footstep         footstep         = selectedTile.GetComponent <Footstep>();
                        SerializedObject serializedObject = new SerializedObject(footstep);
                        EditorGUILayout.Separator();
                        EditorGUILayout.LabelField("Footstep Editor:", EditorStyles.boldLabel);
                        EditorGUILayout.PropertyField(serializedObject.FindProperty("walkClip"), new GUIContent("Footstep"), true);
                        EditorGUILayout.PropertyField(serializedObject.FindProperty("gizmoColor"), new GUIContent("Gizmo Color"), true);
                        EditorGUILayout.PropertyField(serializedObject.FindProperty("stepOnAnyObject"), new GUIContent("Any Object?"), true);
                        if (selTile2 != null)
                        {
                            if (selTile2.footstepSound != null)
                            {
                                serializedObject.FindProperty("walkClip").objectReferenceValue = selTile2.footstepSound;
                            }
                            if (selTile2.footstepGizmo != null)
                            {
                                serializedObject.FindProperty("gizmoColor").colorValue = selTile2.footstepGizmo;
                            }
                            serializedObject.FindProperty("stepOnAnyObject").boolValue = selTile2.footstepAnyObject;
                        }
                        selTile2 = null;
                        if (setupTiles != null)
                        {
                            if (setupTiles.Length > 0)
                            {
                                if (GUILayout.Button("Select Setups"))
                                {
                                    GenericMenu menu = new GenericMenu();
                                    foreach (Tile tile in setupTiles)
                                    {
                                        AddTileItem2(menu, tile.name, tile);
                                    }
                                    menu.ShowAsContext();
                                }
                            }
                        }
                        serializedObject.ApplyModifiedProperties();
                    }
                    EditorGUILayout.Separator();
                    if (selectedMap != null)
                    {
                        if (selectedMap.transform.parent != null)
                        {
                            selectedMap = selectedMap.transform.parent.gameObject;
                        }
                        EditorGUILayout.Separator();
                        if (selectedMap.GetComponent <MapCollider>() != null)
                        {
                            EditorGUILayout.LabelField("Map Collision:", EditorStyles.boldLabel);
                            MapCollider mapCollider = selectedMap.GetComponent <MapCollider>();
                            if (GUILayout.Button("Generate Collision Mesh"))
                            {
                                mapCollider.shorthandCollisionMap = "0x4";
                                mapCollider.width  = 2;
                                mapCollider.length = 2;
                                MapCompiler.Compile(selectedMap);
                            }
                            mapCollider.drawWireframe  = EditorGUILayout.Toggle("Wireframe Gizmo", mapCollider.drawWireframe);
                            mapCollider.wireframeColor = EditorGUILayout.ColorField("Wireframe Color", mapCollider.wireframeColor);
                        }
                        EditorGUILayout.Separator();
                        if (selectedMap.GetComponent <MapSettings>() != null)
                        {
                            EditorGUILayout.LabelField("Map Settings:", EditorStyles.boldLabel);
                            MapSettings mapSettings = selectedMap.GetComponent <MapSettings>();
                            mapSettings.mapName                     = EditorGUILayout.TextField(new GUIContent("Map Name"), mapSettings.mapName);
                            mapSettings.mapNameBoxTexture           = (Sprite)EditorGUILayout.ObjectField("Map Name Box Sprite", mapSettings.mapNameBoxTexture, typeof(Sprite), false);
                            mapSettings.mapNameColor                = EditorGUILayout.ColorField("Map Name Color", mapSettings.mapNameColor);
                            mapSettings.mapBGMClip                  = (AudioClip)EditorGUILayout.ObjectField("Map BGM", mapSettings.mapBGMClip, typeof(AudioClip), false);
                            mapSettings.mapBGMNightClip             = (AudioClip)EditorGUILayout.ObjectField("Map BGM 2", mapSettings.mapBGMNightClip, typeof(AudioClip), false);
                            mapSettings.mapBGMLoopStartSamples      = EditorGUILayout.IntField("Map BGM Loop Samples", mapSettings.mapBGMLoopStartSamples);
                            mapSettings.mapBGMNightLoopStartSamples = EditorGUILayout.IntField("Map BGM 2 Loop Samples", mapSettings.mapBGMNightLoopStartSamples);
                            EditorGUILayout.Space();
                            mapSettings.environment   = (MapSettings.Environment)EditorGUILayout.EnumPopup("Map Environment", mapSettings.environment);
                            mapSettings.environment2  = (MapSettings.Environment)EditorGUILayout.EnumPopup("Map Environment 2", mapSettings.environment2);
                            mapSettings.pokemonRarity = (MapSettings.PokemonRarity)EditorGUILayout.EnumPopup("Pokémon Rarity", mapSettings.pokemonRarity);
                            SerializedObject serializedObject = new SerializedObject(mapSettings);
                            EditorGUILayout.PropertyField(serializedObject.FindProperty("encounters"), new GUIContent("Map Encounters"), true);
                            serializedObject.ApplyModifiedProperties();
                        }
                    }
                }
                else
                {
                    EditorGUILayout.LabelField("Cannot process multiple selections!", EditorStyles.boldLabel);
                }
            }
            else
            {
                EditorGUILayout.LabelField("Cannot process non-scene objects!", EditorStyles.boldLabel);
            }
        }
        else
        {
            EditorGUILayout.LabelField("No tile selected!", EditorStyles.boldLabel);
        }
        serializedThis.ApplyModifiedProperties();
        EditorGUILayout.EndScrollView();
    }