Ejemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        HierachySeperator myTarget = (HierachySeperator)target;

        //Create a text input for header name
        string newHeaderName = EditorGUILayout.TextField(myTarget.headerName).ToUpper();

        //Create prefix selection for header
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("Prefix/Postfix Char", GUILayout.Width(Screen.width * 0.3f));
        myTarget.selectedPrefix = (SELECTED_PREFIX)EditorGUILayout.Popup((int)myTarget.selectedPrefix, prefixOptions, GUILayout.Width(Screen.width * 0.3f));
        EditorGUILayout.EndHorizontal();
        float newPrefixLength = EditorGUILayout.Slider(myTarget.prefixLength, 0.1f, 0.9f);

        //Get the header prefix from the dropdown
        char newheaderPrefix = prefixOptions[(int)myTarget.selectedPrefix].ToCharArray()[0];

        if (myTarget.headerName != newHeaderName || headerPrefix != newheaderPrefix || myTarget.prefixLength != newPrefixLength)
        {
            myTarget.headerName   = newHeaderName;
            headerPrefix          = newheaderPrefix;
            myTarget.prefixLength = newPrefixLength;

            myTarget.gameObject.name = GetHeaderName(myTarget.headerName, myTarget.prefixLength);
        }
    }
Ejemplo n.º 2
0
    private static void CreateHeader()
    {
        GameObject newHeaderObj = new GameObject();

        //Makes sure the header is not saved in the build and the transform component is not visable
        newHeaderObj.hideFlags           = HideFlags.DontSaveInBuild;
        newHeaderObj.transform.hideFlags = HideFlags.DontSaveInBuild | HideFlags.NotEditable | HideFlags.HideInInspector;

        //Set the new name of the header
        HierachySeperator newHeader = newHeaderObj.AddComponent(typeof(HierachySeperator)) as HierachySeperator;

        newHeader.name = GetStaticHeaderName("New Header", 0.5f);

        Selection.SetActiveObjectWithContext(newHeaderObj, newHeaderObj);
    }