override public void OnStartLocalPlayer()
 {
     Object.Destroy(GameObject.FindGameObjectWithTag("Network Manager HUD").GetComponents <Component> () [2]);
     HexPosition.setColor("Path", Color.yellow, 1);
     HexPosition.setColor("Selection", Color.green, 2);
     HexPosition.setColor("Selectable", Color.green, 3);
     HexPosition.setColor("Attack", Color.red, 4);
     HexPosition.setColor("Cursor", Color.blue, 5);
     HexPosition.Marker = marker;
     foreach (GameObject child in GameObject.FindGameObjectsWithTag("Obstacle"))
     {
         HexPosition position = new HexPosition(child.transform.position);
         child.transform.position = position.getPosition();
         position.flag("Obstacle");
     }
     CmdAddPlayer();
 }
Ejemplo n.º 2
0
 void Start()
 {
     unitsRoot.BroadcastMessage("SetGrid", this);
     //timeout = MAX_TIME;
     HexPosition.setColor("Path", Color.yellow, 1);
     HexPosition.setColor("Selection", Color.green, 2);
     HexPosition.setColor("Selectable", Color.green, 3);
     HexPosition.setColor("Attack", Color.red, 4);
     HexPosition.setColor("Cursor", Color.blue, 5);
     HexPosition.Marker = marker;
     foreach (Transform child in obstacles.transform)
     {
         HexPosition position = new HexPosition(child.position);
         child.position = position.getPosition();
         position.flag("Obstacle");
     }
 }
Ejemplo n.º 3
0
 void Start()
 {
     HexPosition.setColor("Path", Color.yellow, 1);
     HexPosition.setColor("Selection", Color.green, 2);
     HexPosition.setColor("Selectable", Color.green, 3);
     HexPosition.setColor("Attack", Color.red, 4);
     HexPosition.setColor("Cursor", Color.blue, 5);
     HexPosition.Marker = marker;
     foreach (GameObject child in GameObject.FindGameObjectsWithTag("Obstacle"))
     {
         HexPosition position = new HexPosition(child.transform.position);
         child.transform.position = position.getPosition();
         position.flag("Obstacle");
     }
     units = new List <Unit> (Object.FindObjectsOfType <Unit> ());
     foreach (Unit unit in units)
     {
         unit.setPlayerInterface(this, true);
     }
 }
Ejemplo n.º 4
0
 void Start()
 {
     unitsRoot.BroadcastMessage("SetGrid", this);
     //timeout = MAX_TIME;
     HexPosition.setColor("Path", Color.yellow, 1);
     HexPosition.setColor("Selection", Color.green, 2);
     HexPosition.setColor("Selectable", Color.green, 3);
     HexPosition.setColor("Attack", Color.red, 4);
     HexPosition.setColor("Cursor", Color.blue, 5);
     HexPosition.Marker = marker;
     foreach (Transform child in obstacles.transform)
     {
         HexPosition position = new HexPosition(child.position);
         child.position = position.getPosition();
         position.flag("Obstacle");
     }
     foreach (Transform child in Bases.transform)
     {
         HexPosition position = new HexPosition(child.position);
         child.position = position.getPosition();
         position.flag("Base");
     }
     foreach (Transform child in Forest.transform)
     {
         HexPosition position = new HexPosition(child.position);
         child.position = position.getPosition();
         position.flag("Forest");
     }
     foreach (Transform child in Lava.transform)
     {
         HexPosition position = new HexPosition(child.position);
         child.position = position.getPosition();
         position.flag("Lava");
     }
     foreach (Transform child in Hospital.transform)
     {
         HexPosition position = new HexPosition(child.position);
         child.position = position.getPosition();
         position.flag("Hospital");
     }
 }
Ejemplo n.º 5
0
    void Start()
    {
        //Spawn the units
        GameObject unitsRoot = new GameObject();
        unitsRoot.name = "UnitsCreated";
        _spawnOwnUnits(unitsRoot);
        _spawnOtherUnits(unitsRoot);
        unitsRoot.BroadcastMessage("SetGrid", this);

        Debug.Log("Loaded Scene by calling start");
        //timeout = MAX_TIME;
        HexPosition.setColor("Path", Color.yellow, 1);
        HexPosition.setColor("Selection", Color.green, 2);
        HexPosition.setColor("Selectable", Color.green, 3);
        HexPosition.setColor("Attack", Color.red, 4);
        HexPosition.setColor("Cursor", Color.blue, 5);
        HexPosition.Marker = marker;
        foreach (Transform child in obstacles.transform) {
            HexPosition position = new HexPosition(child.position);
            child.position = position.getPosition();
            position.flag("Obstacle");
        }
        selectSelectable();
        ai = new AI(units, 1);
    }