Ejemplo n.º 1
0
    // Instantiate a space ship at hex coord (u,v).
    GameObject CreateSpaceShip(Vector2 uv)
    {
        var sprite = Instantiate(ShipSprite) as SpriteRenderer;

        // Make the ship a child of the ShipManager gameobject.
        sprite.name             = "ship " + uv;
        sprite.transform.parent = transform;

        sprite.transform.position = HexGridManager.GetTransformCoordinates(uv);

        return(sprite.gameObject);
    }
Ejemplo n.º 2
0
    // Move a space ship to destination (in hexagonal coordinate) in given time duration (in second).
    void MoveSpaceShip(GameObject spaceShip, Vector2 destination, float duration)
    {
        var dest = HexGridManager.GetTransformCoordinates(destination);

        LeanTween.move(spaceShip, dest, duration).setEase(LeanTweenType.easeInQuad);
    }
Ejemplo n.º 3
0
 void OnMouseUp()
 {
     // When mouse is released, the arrow must point to the center of the hex.
     pos2 = HexGridManager.GetTransformCoordinates(HexGridManager.GetHexCoordinates(Camera.main.ScreenToWorldPoint(Input.mousePosition)));
 }