Ejemplo n.º 1
0
    void CreateCell(int x, int z, int i)
    {
        Vector3 position;

        position.x = (x + z * 0.5f - z / 2) * (HexMetrics.innerRadius * 2f);
        position.y = 0f;
        position.z = z * (HexMetrics.outerRadius * 1.5f);

        HexCell cell = cells[i] = Instantiate <HexCell>(cellPrefab);

        cell.transform.localPosition = position;
        cell.coordinates             = HexCoordinates.FromOffsetCorrdinates(x, z);
        cell.Index      = i;
        cell.ShaderData = cellShaderData;

        cell.Explorable = x > border && z > border && x < cellCountX - border && z < cellCountZ - border;

        if (x > 0)
        {
            cell.SetNeighbor(HexDirection.W, cells[i - 1]);
        }

        if (z > 0)
        {
            if ((z & 1) == 0) // even rows
            {
                cell.SetNeighbor(HexDirection.SE, cells[i - cellCountX]);
                if (x > 0)
                {
                    cell.SetNeighbor(HexDirection.SW, cells[i - cellCountX - 1]);
                }
            }
            else // odd rows
            {
                cell.SetNeighbor(HexDirection.SW, cells[i - cellCountX]);
                if (x < cellCountX - 1)
                {
                    cell.SetNeighbor(HexDirection.SE, cells[i - cellCountX + 1]);
                }
            }
        }

        Text label = Instantiate <Text>(cellLabelPrefab);

        label.rectTransform.anchoredPosition = new Vector2(position.x, position.z);
        cell.uiRect = label.rectTransform;

        cell.Elevation = 0;

        AddCellToChunk(x, z, cell);
    }