Ejemplo n.º 1
0
    // create a new tower at selected position
    public bool CreateTower(HexCoord position, int playerNumber)
    {
        if (!HexBoard.IsPositionOnBoard(position) // check borders
            || IsTowerAt(position) // check if tower does not already exists, before creating new tower
            || NumStartedShootings > 0)
            return false;

        GameObject newTower = (GameObject)Instantiate(TowerPrefab);
        newTower.transform.SetParent(transform);
        newTower.transform.localPosition = position.Position3d() * HexBoard.TileScale;
        newTower.transform.rotation = Quaternion.Euler(0, 90, 0); // point the turret to the right
        var towerControl = newTower.GetComponent<TowerControl>();
        towerControl.playerNumber = playerNumber;
        towerControl.SetColor(playerNumber);
        Positions.IncreasePositionControl(position, playerNumber);
        return true;
    }