Ejemplo n.º 1
0
        public void CreateCells(int width, int height)
        {
            int cellsCount = width * height;

            NativeArray <Entity> cellsArray = new NativeArray <Entity>(cellsCount, Allocator.Temp);
            EntityArchetype      archetype  = HexCellArchetype.GetArchetype();

            entityManager.CreateEntity(archetype, cellsArray);

            for (int z = 0, i = 0; z < height; z++)
            {
                for (int x = 0; x < width; x++)
                {
                    int elevation = UnityEngine.Random.Range(0, 6);

                    entityManager.SetComponentData(
                        cellsArray[i],
                        CoordinatesService.CreateFromOffset(x, z)
                        );

                    var pos = GetCellPosition(x, elevation, z);
                    entityManager.SetComponentData(
                        cellsArray[i],
                        new Translation {
                        Value = pos
                    }
                        );

                    entityManager.SetComponentData(
                        cellsArray[i],
                        new ColorComponent {
                        Value = HexColor.GetRandomColor()
                    }
                        );

                    entityManager.SetComponentData(
                        cellsArray[i],
                        new Elevation {
                        Value = elevation
                    }
                        );

                    i++;
                }
            }
        }
        public void Get_Random_Color_From_Color_array()
        {
            // Set
            Color[] possibleColors =
            {
                Color.white,
                Color.green,
                Color.yellow,
                Color.gray,
                Color.blue
            };

            // Act
            Color color = HexColor.GetRandomColor();

            // Assert
            Assert.True(
                Array.Exists(
                    possibleColors,
                    possibleColor => possibleColor == color
                    )
                );
        }