public override void Refresh(HeroData data)
    {
        base.Refresh(data);
        if (data != null)
        {
            //TODO:圆形图标
            //if (icon) icon.spriteName = data.icon;

            for (int i = 0; i < sprsEnery.Length; i++)
            {
                sprsEnery[i].gameObject.SetActive(i < data.getMaxEnergy());
            }
        }
    }