public void Utility(Text newText)
 {
     if (heroClass.getActionPoints().isReady() && heroClass.isAlive())
     {
         anim.SetTrigger(attackHash);
         PlayerController.GetComponent <PlayerController>().createIcon(utilityPrefab, Icon.HealingWaters);
         audioSource.PlayOneShot(utilitySound);
         healingRain();
     }
 }