Ejemplo n.º 1
0
    public override IActorState toNextState(EActorAction action)
    {
        IActorState result = null;

        if (action == EActorAction.HERO_ONAIR_DOWN)
        {
            result = new HeroActorState_OnAir_Down(actor);
        }
        else if (action == EActorAction.HERO_ONAIR_UP)
        {
            result = new HeroActorState_OnAir_Up(actor);
        }
        else if (action == EActorAction.HERO_SHIN)
        {
            result = new HeroActorState_Shin(actor);
        }
        else if (action == EActorAction.HERO_CATCHPOINT)
        {
            result = new HeroActorState_CatchPoint(actor);
        }
        else if (action == EActorAction.HERO_ATTACK)
        {
            result = new HeroActorState_Attack(actor);
        }
        return(result);
    }
Ejemplo n.º 2
0
    public override IActorState toNextState(EActorAction action)
    {
        IActorState result = null;

        if (action == EActorAction.HERO_RUN)
        {
            result = new HeroActorState_Run(actor);
        }
        else if (action == EActorAction.HERO_ONAIR_DOWN)
        {
            result = new HeroActorState_OnAir_Down(actor);
        }
        else if (action == EActorAction.HERO_ONAIR_UP)
        {
            result = new HeroActorState_OnAir_Up(actor);
        }
        else if (action == EActorAction.HERO_ATTACK)
        {
            result = new HeroActorState_Attack(actor);
        }
        return(result);
    }
Ejemplo n.º 3
0
 public override IActorState toNextState(EActorAction action)
 {
     IActorState result = null;
     if(action == EActorAction.HERO_ONAIR_DOWN){
         result = new HeroActorState_OnAir_Down(actor);
     }
     else if(action == EActorAction.HERO_ONAIR_UP){
         result = new HeroActorState_OnAir_Up(actor);
     }else if(action == EActorAction.HERO_SHIN){
         result = new HeroActorState_Shin(actor);
     }else if(action == EActorAction.HERO_CATCHPOINT){
         result = new HeroActorState_CatchPoint(actor);
     }else if(action == EActorAction.HERO_ATTACK){
         result = new HeroActorState_Attack(actor);
     }
     return result;
 }
Ejemplo n.º 4
0
 public override IActorState toNextState(EActorAction action)
 {
     IActorState result = null;
     if(action == EActorAction.HERO_RUN){
         result = new HeroActorState_Run(actor);
     }else if(action == EActorAction.HERO_ONAIR_DOWN){
         result = new HeroActorState_OnAir_Down(actor);
     }else if(action == EActorAction.HERO_ONAIR_UP){
         result = new HeroActorState_OnAir_Up(actor);
     }else if(action == EActorAction.HERO_ATTACK){
         result = new HeroActorState_Attack(actor);
     }
     return result;
 }
Ejemplo n.º 5
0
 public override IActorState toNextState(EFSMAction action)
 {
     IActorState result = null;
     if(action == EFSMAction.HERO_IDLE){
         result = new HeroActorState_Idle(actor);
     }else if(action == EFSMAction.HERO_ATTACK){
         result = new HeroActorState_Attack(actor);
     }
     return result;
 }