Ejemplo n.º 1
0
    private void OnTriggerEnter(Collider other)
    {
        HenryController controller = other.GetComponent <HenryController>();

        if (controller != null)
        {
            controller.ChangeCarrot(3);
            GetComponent <AudioSource>().Play();
            GetComponent <MeshRenderer>().enabled = false;
            GetComponent <BoxCollider>().enabled  = false;
            Destroy(transform.gameObject, 0.13f);
        }
    }
Ejemplo n.º 2
0
    //degat des lapins slimes
    void OnCollisionEnter(Collision other)
    {
        HenryController player = other.gameObject.GetComponent <HenryController>();

        if (player != null)
        {
            player.ChangeHealth(-1);
        }

        if (other.collider.tag == "Projectile")
        {
            Destroy(gameObject);
        }
    }
Ejemplo n.º 3
0
    private void OnTriggerEnter(Collider other)
    {
        HenryController controller = other.GetComponent <HenryController>();

        if (controller != null)
        {
            if (controller.seed < controller.maxSeed)
            {
                controller.ChangeSeed(3);
                GameObject.Find("Plantations").GetComponent <PlantationScript>().CanPlant = true;
                GetComponent <AudioSource>().Play();
                GetComponent <MeshRenderer>().enabled = false;
                GetComponent <BoxCollider>().enabled  = false;
                Destroy(transform.gameObject, 0.13f);
            }
        }
    }
Ejemplo n.º 4
0
        public override void OnEnter()
        {
            base.OnEnter();
            this.animator        = base.GetModelAnimator();
            this.henryController = base.GetComponent <HenryController>();
            this.localUser       = LocalUserManager.readOnlyLocalUsersList[0];

            foreach (EntityStateMachine i in base.gameObject.GetComponents <EntityStateMachine>())
            {
                if (i)
                {
                    if (i.customName == "Weapon")
                    {
                        this.weaponStateMachine = i;
                    }
                }
            }
        }
Ejemplo n.º 5
0
 public override void OnEnter()
 {
     this.henryController = base.GetComponent <HenryController>();
     base.OnEnter();
 }