protected override IEnumerable <Vector2> GetSnapPositions(AnchoredJoint2D joint2D, AnchorInfo anchorInfo,
                                                              JointHelpers.AnchorBias bias, Vector2 anchorPosition)
    {
        if (!EditorGUI.actionKey)
        {
            return(null);
        }

        var otherBias = bias == JointHelpers.AnchorBias.Main
            ? JointHelpers.AnchorBias.Connected
            : JointHelpers.AnchorBias.Main;

        var jointWithDistance = (T)joint2D;

        var anchorSliderState     = StateObject.Get <AnchorSliderState>(anchorInfo.GetControlID("slider"));
        var currentMousePosition  = Helpers2D.GUIPointTo2DPosition(Event.current.mousePosition);
        var currentAnchorPosition = currentMousePosition - anchorSliderState.mouseOffset;

        var otherAnchorPosition = JointHelpers.GetAnchorPosition(jointWithDistance, otherBias);
        var diff = otherAnchorPosition - currentAnchorPosition;

        if (diff.magnitude <= Mathf.Epsilon)
        {
            diff = -Vector2.up;
        }

        var normalizedDiff = diff.normalized;

        var wantedAnchorPosition = otherAnchorPosition - normalizedDiff * GetDistance(jointWithDistance);

        return(new[] { wantedAnchorPosition });
    }
    protected override bool PostAnchorGUI(AnchoredJoint2D joint2D, AnchorInfo info, List <Vector2> otherAnchors,
                                          JointHelpers.AnchorBias bias)
    {
        var wheelJoint2D = joint2D as WheelJoint2D;

        if (wheelJoint2D == null)
        {
            return(false);
        }


        var suspensionAngleControlID = info.GetControlID("suspensionAngle");

        if (Event.current.type == EventType.repaint)
        {
            if (EditorHelpers.IsWarm(suspensionAngleControlID) && DragAndDrop.objectReferences.Length == 0)
            {
                var suspensionAngle = wheelJoint2D.suspension.angle;

                var     labelContent       = new GUIContent(String.Format("{0:0.00}", suspensionAngle));
                Vector3 mainAnchorPosition = Helpers2D.GUIPointTo2DPosition(Event.current.mousePosition);

                var fontSize = HandleUtility.GetHandleSize(mainAnchorPosition) * (1f / 64f);

                var labelOffset = fontSize * EditorHelpers.FontWithBackgroundStyle.CalcSize(labelContent).y;

                EditorHelpers.OverlayLabel(mainAnchorPosition + (Camera.current.transform.up * labelOffset),
                                           labelContent,
                                           EditorHelpers.FontWithBackgroundStyle);
            }
        }
        else
        {
            if (EditorHelpers.IsWarm(suspensionAngleControlID) &&
                DragAndDrop.objectReferences.Length == 0)
            {
                if (SceneView.lastActiveSceneView)
                {
                    SceneView.lastActiveSceneView.Repaint();
                }
            }
        }

        return(false);
    }
Ejemplo n.º 3
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    protected void DrawAngleWidget(TJointType joint2D, int controlID)
    {
        var joint2DSettings = GetSettings(joint2D);

        var worldAngle = joint2D.transform.eulerAngles.z + GetAngle(joint2D);

        HandleDragDrop(controlID, joint2D, joint2DSettings);

        EditorGUI.BeginChangeCheck();

        JointHelpers.AnchorBias bias;

        if (joint2DSettings.anchorPriority == JointSettingsWithBias.AnchorPriority.Main)
        {
            bias = JointHelpers.AnchorBias.Main;
        }
        else
        {
            bias = JointHelpers.AnchorBias.Connected;
        }

        var oppositeBias = JointHelpers.GetOppositeBias(bias);

        var angleWidgetPosition = JointHelpers.GetAnchorPosition(joint2D, bias);
        var otherAnchorPosition = JointHelpers.GetAnchorPosition(joint2D, oppositeBias);

        var offsetToOther = otherAnchorPosition - angleWidgetPosition;

        var newAngle = LineAngleHandle(controlID, worldAngle, angleWidgetPosition, 0.5f, 2);

        var mousePosition = Event.current.mousePosition;

        EditorHelpers.ContextClick(controlID, () => {
            var menu = new GenericMenu();
            AddEditAngleMenuItem(joint2D, menu, mousePosition);
            menu.ShowAsContext();
        });

        if (!EditorGUI.EndChangeCheck())
        {
            return;
        }
        var snapped = false;

        if (EditorGUI.actionKey)
        {
            var handleSize = HandleUtility.GetHandleSize(angleWidgetPosition);

            var mousePosition2D = Helpers2D.GUIPointTo2DPosition(Event.current.mousePosition);

            var currentAngleRay = new Ray(angleWidgetPosition, Helpers2D.GetDirection(newAngle));

            var mousePositionProjectedToAngle = Helpers2D.ClosestPointToRay(currentAngleRay, mousePosition2D);

            var directionsToSnapTo = new List <Vector2> {
                (GetTargetPosition(joint2D, bias) - angleWidgetPosition).normalized
            };

            if (!joint2DSettings.lockAnchors)
            {
                directionsToSnapTo.Insert(0, offsetToOther.normalized);
            }

            if (joint2D.connectedBody)
            {
                directionsToSnapTo.Add(
                    (GetTargetPosition(joint2D, oppositeBias) - angleWidgetPosition)
                    .normalized);
            }

            foreach (var direction in directionsToSnapTo)
            {
                var rayTowardsDirection = new Ray(angleWidgetPosition, direction);

                var closestPointTowardsDirection = Helpers2D.ClosestPointToRay(rayTowardsDirection,
                                                                               mousePositionProjectedToAngle);

                if (Vector2.Distance(closestPointTowardsDirection, mousePositionProjectedToAngle) <
                    handleSize * 0.125f)
                {
                    var currentDirection           = Helpers2D.GetDirection(newAngle);
                    var closestPositionToDirection =
                        Helpers2D.ClosestPointToRay(rayTowardsDirection,
                                                    angleWidgetPosition + currentDirection);

                    snapped  = true;
                    newAngle = Helpers2D.GetAngle(closestPositionToDirection - angleWidgetPosition);

                    break;
                }
            }
        }

        var wantedAngle = newAngle - joint2D.transform.eulerAngles.z;

        if (!snapped)
        {
            wantedAngle = Handles.SnapValue(wantedAngle, editorSettings.snapAngle);
        }

        EditorHelpers.RecordUndo("Alter Angle", joint2D);

        if (joint2DSettings.lockAnchors)
        {
            var angleDelta = Mathf.DeltaAngle(GetAngle(joint2D), wantedAngle);

            JointHelpers.SetWorldAnchorPosition(joint2D,
                                                angleWidgetPosition + (Vector2)(Helpers2D.Rotate(angleDelta) * offsetToOther), oppositeBias);
        }

        SetAngle(joint2D, wantedAngle);
    }