Ejemplo n.º 1
0
 public void Load() {
     if(PlayerPrefs.HasKey("save")){
         state = HelperScript.Deserialize<SaveState>(HelperScript.Decrypt(PlayerPrefs.GetString("save")));
     } else {
         state = new SaveState();
         Save();
         Debug.Log("no save file found. creating new one");
     }
 }
Ejemplo n.º 2
0
 public void Load()
 {
     if (PlayerPrefs.HasKey("Save"))
     {
         m_saveState = HelperScript.Deserialize <SaveState>(PlayerPrefs.GetString("Save"));
     }
     else
     {
         m_saveState = new SaveState();
         Save();
     }
 }
Ejemplo n.º 3
0
    //Load the previous saved state from player prefs

    public void Load()
    {
        //Do we already have a save
        if (PlayerPrefs.HasKey("save"))
        {
            state = HelperScript.Deserialize <SaveState>(PlayerPrefs.GetString("save"));
        }
        else
        {
            state = new SaveState();
            Save();
            Debug.Log("No save file found, creating a new one");
        }
    }