Ejemplo n.º 1
0
        private void ResetTankStatus(object sender, ElapsedEventArgs e, HelpContract helpContract, int action)
        {
            // The state object is the Timer object.
            Timer t = (Timer)sender;

            t.Stop();
            t.Dispose();

            switch (action)
            {
            case 1:     // speed up
                helpContract.setSpeedMultiplier(1f);
                break;

            case 2:     // attack up
                helpContract.setAttackMultiplier(1f);
                break;

            case 3:     // defense up
                helpContract.setDefenceMultiplier(1f);
                break;
            }
            String update = helpContract.getUsername() + "'s " + boosts[action] + " has worn off!";

            getViewerLabel().SetText(update);
            getPlayerLabel().SetText(update);
        }
Ejemplo n.º 2
0
        public void GiveHelp(HelpContract helpContract, String helperName)
        {
            System.Random rnd    = new System.Random();
            int           action = rnd.Next(0, 4);

            switch (action)
            {
            case 0:     // health up
                helpContract.increaseHealth(20);
                break;

            case 1:     // speed up
                helpContract.setSpeedMultiplier(2f);
                break;

            case 2:     // attack up
                helpContract.setAttackMultiplier(2f);
                break;

            case 3:     // defense up
                helpContract.setDefenceMultiplier(2f);
                break;
            }
            String update = helperName + " gave " + boosts[action] + " to " + helpContract.getUsername() + "!";

            getViewerLabel().SetText(update);
            getPlayerLabel().SetText(update);
            if (action > 0)
            {
                StartHelpCooldown(helpContract, action);
            }
        }