Ejemplo n.º 1
0
    /** Initializes values within the rip, note, and HeldNoteUp classes. **/
    private void init()
    {
        SongData songdata = Scenes.getSongData();

        rip       = songdata.rip;
        offset    = songdata.offset;
        bpm       = songdata.bpm;
        moveSpeed = songdata.moveSpeed;

        source.clip  = rip;
        spb          = secondsToSamples(60 / bpm);
        destroyDelay = spb * 16; //lul
        moveSpeed   /= rip.frequency;

        Note.initAll(this, destroyDelay);
        HeldNoteUp.initAll(this, destroyDelay);

        if (songdata.beatmap == null)
        {
            generateRandomValues();
        }
        else
        {
            foreach (string note in songdata.beatmap)
            {
                notes.Enqueue(new NoteData(note));
            }
        }
    }
Ejemplo n.º 2
0
    public static HeldNoteUp Create(Note parent, NoteData nd)
    {
        HeldNoteUp note = (Instantiate(prefab, nd.lane, Quaternion.identity) as GameObject).GetComponent <HeldNoteUp>();

        note.moveSpeed = nd.moveSpeed;
        note.spawnTime = nd.timePosition;
        note.parent    = parent;
        return(note);
    }
Ejemplo n.º 3
0
    /**
     * Generates a new Note object with the intended parameters.
     * @param v     The initial position of the note.
     * @param ms    The note's move speed.
     * @param st    The note's spawn time.
     **/
    public static Note Create(NoteData nd)
    {
        Note note = (Instantiate(prefab, nd.lane, Quaternion.identity) as GameObject).GetComponent <Note>();

        note.moveSpeed  = nd.moveSpeed;
        note.spawnTime  = nd.timePosition;
        note.isHeldNote = nd.isHeld;
        note.heldFor    = nd.heldFor;

        if (nd.isHeld)
        {
            nd.timePosition += nd.heldFor;
            note.hnu         = HeldNoteUp.Create(note, nd);
            note.GetComponent <SpriteRenderer>().sprite = Resources.Load("Sprites/sprite_1", typeof(Sprite)) as Sprite;
        }

        note.tInput         = note.GetComponent("TapInput") as TapInput;
        note.tInput.corrKey = KEYS[(int)note.transform.position.x / 2 + 3];
        return(note);
    }