Ejemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        HeartSystem player2 = other.gameObject.GetComponent <HeartSystem>();

        if (player2 != null)
        {
            player2.TakeDamage(1);
        }
    }
Ejemplo n.º 2
0
    //承受伤害
    public void ReceiveDamage(int damage)
    {
        heartSystem.TakeDamage(1);

        if (heartSystem.curHealth <= 0)
        {
            Debug.Log("playerDead");

            /*skeletonAnimation_S.state.SetAnimation(0, "death", false);
            *  skeletonAnimation_B.state.SetAnimation(0, "death", false);*/
        }
    }
Ejemplo n.º 3
0
 public void damage(int damageAmount)
 {
     m_Heart.TakeDamage(damageAmount);
 }