private void Start() { enemyHealth = GetComponent <Health_lsy>(); if (enemyHealthBarPrefab != null) { enemyBar = Instantiate(enemyHealthBarPrefab, transform.position + offSet, Quaternion.identity); enemyBar.transform.parent = transform; enemyHealthBar = enemyBar.transform.GetChild(0).transform.GetChild(0).GetComponent <Image>(); } }
private void Start() { playerHealth = GetComponent <Health_lsy>(); }