Ejemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Picker  = collision.GetComponent <Health>();
        Picker2 = collision.GetComponent <HealthP2>();
        //if (collision.tag == "Armor" && _Armor != 150)
        //{
        //    _Armor += _ArmorValue;
        //}
        if (collision.GetComponent <Health>() != null && Picker._armor != maxArmor)
        {
            Picker._armor += _ArmorValue;

            Debug.Log(_PickedUp);
            Picked();
            InitRespawn();
        }
        if (collision.GetComponent <HealthP2>() != null && Picker2._armor != maxArmor)
        {
            Picker2._armor += _ArmorValue;

            Debug.Log(_PickedUp);
            Picked();
            InitRespawn();
        }
    }
 void Start()
 {
     healt = FindObjectOfType <HealthP2>();
 }