private void OnTriggerEnter2D(Collider2D collision) { Picker = collision.GetComponent <Health>(); Picker2 = collision.GetComponent <HealthP2>(); //if (collision.tag == "Armor" && _Armor != 150) //{ // _Armor += _ArmorValue; //} if (collision.GetComponent <Health>() != null && Picker._armor != maxArmor) { Picker._armor += _ArmorValue; Debug.Log(_PickedUp); Picked(); InitRespawn(); } if (collision.GetComponent <HealthP2>() != null && Picker2._armor != maxArmor) { Picker2._armor += _ArmorValue; Debug.Log(_PickedUp); Picked(); InitRespawn(); } }
void Start() { healt = FindObjectOfType <HealthP2>(); }