private void Start() { _UIM = GameObject.Find("Canvas").GetComponent <UIManager>(); if (_UIM == null) { Debug.LogError("UIM is null"); } _HM = GameObject.Find("Player").GetComponent <HealthMana>(); if (_HM == null) { Debug.LogError("HM is null"); } _AM = GameObject.Find("AudioManager").GetComponent <AudioManager>(); if (_AM == null) { Debug.LogError("audio manager is null"); } //_HM.SetHealthMana(health, mana); _UIM.SetValues(health, mana); puzzleCounterComplete = 0; _isGameOver = false; }
private void Start() { _target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); if (_target == null) { Debug.LogError("target is null"); } _player = GameObject.Find("Player").GetComponent <HealthMana>(); if (_player == null) { Debug.LogError("player is null"); } _waitTime = _startTime; _randSpot = Random.Range(0, _moveSpots.Length); }
private void Start() { loaderStuff = GameObject.Find("SceneLoader").GetComponent <SceneLoaderStuff>(); if (loaderStuff == null) { Debug.LogError("scene loader is null"); } _gm = GameObject.Find("GameManager").GetComponent <GameManager>(); if (_gm == null) { Debug.LogError("gm is null"); } _HM = GameObject.Find("Player").GetComponent <HealthMana>(); if (_HM == null) { Debug.LogError("HM is null"); } }
private void Start() { hm = GameObject.Find("Player").GetComponent<HealthMana>(); }