Ejemplo n.º 1
0
        /// <summary>Processes the entities.</summary>
        /// <param name="entities">The entities.</param>
        protected override void ProcessEntities(IDictionary <int, Entity> entities)
        {
            Bag <Entity> bullets = this.EntityWorld.GroupManager.GetEntities("BULLETS");
            Bag <Entity> ships   = this.EntityWorld.GroupManager.GetEntities("SHIPS");

            if (bullets != null && ships != null)
            {
                ///being brutal !!!
                for (int shipIndex = 0; ships.Count > shipIndex; ++shipIndex)
                {
                    Entity ship = ships.Get(shipIndex);
                    for (int bulletIndex = 0; bullets.Count > bulletIndex; ++bulletIndex)
                    {
                        Entity bullet = bullets.Get(bulletIndex);

                        if (this.CollisionExists(bullet, ship))
                        {
                            TransformComponent bulletTransform = bullet.GetComponent <TransformComponent>();
                            Entity             bulletExplosion = this.EntityWorld.CreateEntityFromTemplate(BulletExplosionTemplate.Name);
                            bulletExplosion.GetComponent <TransformComponent>().Position = bulletTransform.Position;
                            bulletExplosion.Refresh();
                            bullet.Delete();

                            HealthComponent healthComponent = ship.GetComponent <HealthComponent>();
                            healthComponent.AddDamage(4);

                            if (!healthComponent.IsAlive)
                            {
                                TransformComponent shipTransform = ship.GetComponent <TransformComponent>();
                                Entity             shipExplosion = this.EntityWorld.CreateEntityFromTemplate(ShipExplosionTemplate.Name);
                                shipExplosion.GetComponent <TransformComponent>().Position = shipTransform.Position;
                                shipExplosion.Refresh();
                                ship.Delete();
                                break;
                            }
                        }
                    }
                }
            }
        }