public void updateHealthBar(HealthBarData healthBarData) { { healthText.text = healthBarData.currHealth + "/" + healthBarData.maxHealth; if (healthBarData.currBlock > 0) { blockUi.SetActive(true); blockText.text = healthBarData.currBlock.ToString(); } else { blockUi.SetActive(false); blockText.text = ""; } float percentToReduceHealthBar = 1 - ((float)healthBarData.currHealth / healthBarData.maxHealth); healthUi.offsetMax = initialHealthUiVector - new Vector2(maxHealthWidth * percentToReduceHealthBar, 0); } }
/// <summary> /// Creates the data for the specified row. /// </summary> /// <param name="Row">The row.</param> internal Data Create(Row Row) { Data Data; switch (this.Index) { case 1: { Data = new LocaleData(Row, this); break; } case 2: { Data = new BillingPackageData(Row, this); break; } case 3: case 20: { Data = new GlobalData(Row, this); break; } case 4: { Data = new SoundData(Row, this); break; } case 5: { Data = new ResourceData(Row, this); break; } case 9: { Data = new CharacterBuffData(Row, this); break; } case 10: { Data = new ProjectileData(Row, this); break; } case 11: { Data = new EffectData(Row, this); break; } case 12: { Data = new PredefinedDeckData(Row, this); break; } case 14: { Data = new RarityData(Row, this); break; } case 15: { Data = new LocationData(Row, this); break; } case 16: { Data = new AllianceBadgeData(Row, this); break; } case 18: { Data = new NpcData(Row, this); break; } case 19: { Data = new TreasureChestData(Row, this); break; } case 21: { Data = new ParticleEmitterData(Row, this); break; } case 22: { Data = new AreaEffectObjectData(Row, this); break; } case 26: case 27: case 28: case 29: { Data = new SpellData(Row, this); break; } case 34: case 35: { Data = new CharacterData(Row, this); break; } case 40: { Data = new HealthBarData(Row, this); break; } case 41: { Data = new MusicData(Row, this); break; } case 42: { Data = new DecoData(Row, this); break; } case 43: { Data = new GambleChestData(Row, this); break; } case 45: case 48: { Data = new TutorialData(Row, this); break; } case 46: { Data = new ExpLevelData(Row, this); break; } case 50: { Data = new BackgroundDecoData(Row, this); break; } case 51: { Data = new SpellSetData(Row, this); break; } case 52: { Data = new ChestOrderData(Row, this); break; } case 53: { Data = new TauntData(Row, this); break; } case 54: { Data = new ArenaData(Row, this); break; } case 55: { Data = new ResourcePackData(Row, this); break; } case 56: { Data = new Data(Row, this); break; } case 57: { Data = new RegionData(Row, this); break; } case 58: { Data = new NewsData(Row, this); break; } case 59: { Data = new AllianceRoleData(Row, this); break; } case 60: { Data = new AchievementData(Row, this); break; } case 61: { Data = new HintData(Row, this); break; } case 62: { Data = new HelpshiftData(Row, this); break; } default: { Logging.Info(this.GetType(), "Invalid data table id: " + this.Index + "."); Data = null; break; } } return(Data); }
public EnemyData(HealthBarData healthBarData, EnemyTurnData enemyTurnData) { this.healthBarData = healthBarData; this.enemyTurnData = enemyTurnData; }