public int stingerState = 0; //0:coming, 1:getting 2:holding, 2:shooting // Use this for initialization void Start() { //rb = GetComponent<Rigidbody>(); audio = GetComponent <AudioSource>(); audio.loop = true; audio.clip = windSound; audio.Play(); reference = GameObject.Find("ref").GetComponent <Transform>(); healthscript = GameObject.Find("HealthEnergyCanvas").GetComponent <HealthAndEnergyScript>(); player = GameObject.FindGameObjectWithTag("Player"); //AudioSource audio = GetComponent<AudioSource> (); playerScript = player.GetComponent <PlayerBehavior> (); pointer = GameObject.FindGameObjectWithTag("ControllerPointer"); transform.parent = reference.transform; //controllerPointer = GameObject.FindGameObjectWithTag ("ControllerPointer"); //set transform parent to the playr so that stinger does not move with bee LookAtPlayer(); }