Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     hl   = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
     sctu = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
     pb   = GameObject.Find("PauseButton").GetComponent <PauseButton>();
     cl   = GameObject.Find("ColForStation").GetComponent <ColforLand>();
     sb   = GameObject.Find("SaveButton").GetComponent <SaveButton>();
     ewb  = GameObject.Find("ExitWButton").GetComponent <ExitWButton>();
     cb   = GameObject.Find("MazeCreator").GetComponent <CreateBlocks>();
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
     cd    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
     cm    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
     hl    = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
     sccu  = GameObject.Find("SavingCoinCounter").GetComponent <SavingCoinCounterUI>();
     wc    = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
     cl    = GameObject.Find("ColForStation").GetComponent <ColforLand>();
     sb    = GameObject.Find("SaveButton").GetComponent <SaveButton>();
 }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        cl    = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        wc    = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
        sd    = GameObject.FindGameObjectWithTag("station").GetComponent <StationData>();
        cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
        sctu  = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
        cd    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        hl    = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();

        CurrentSprite = this.gameObject.GetComponent <SpriteRenderer>().sprite;
    }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     L          = false;
     R          = false;
     PresKey    = false;
     leftboost  = 0.0f;
     rightboost = 0.0f;
     upboost    = 0.0f;
     gravity    = 0.07f;
     rot        = 0.0f;
     check      = 0.0f;
     cd         = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
     cl         = GameObject.FindGameObjectWithTag("legcol").GetComponent <ColforLand>();
     cdp        = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
     hl         = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
 }
Ejemplo n.º 5
0
    // Use this for initialization
    void Start()
    {
        L          = false;
        R          = false;
        PresKey    = false;
        leftboost  = 0.0f;
        rightboost = 0.0f;
        upboost    = 0.0f;
        gravity    = 4f * Rt; //0.07
        rot        = 0.0f;
        check      = 0.0f;
        cd         = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cl         = GameObject.FindGameObjectWithTag("legcol").GetComponent <ColforLand>();
        cdp        = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        hl         = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
        pc         = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>();
        pb         = GameObject.Find("PauseButton").GetComponent <PauseButton>();


        StartTime = Time.realtimeSinceStartup;
    }
Ejemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     cm   = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
     asct = GameObject.Find("AddOrSubCoinsText");
     hl   = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
 }