public void Add(int head, int tail) { Heads.Add(head); Tails.Add(tail); HeadsTails.Add(new KeyValuePair <int, int>(head, tail)); CreateArcList(); }
public void Compile() { Assembly assembly = Assembly.LoadFrom(Configuration.InputPath); var markerAttribute = GetAssemblyAttribute(assembly); foreach (var type in markerAttribute.Types ?? Enumerable.Empty <Type>()) { var head = new CSharpNode(type.Name, TypeConversion.FromCSharpReflection(type)); if (head.CSNodeType.Equals(CSharpNodeType.None)) { continue; } head.Visibility = Visibility.Public; Heads.Add(head); foreach (var property in type.GetProperties()) { InsertPropertyNodeInTree(property); } Trees.Add(Generator.GetSyntaxTree(head)); } Trees.ForEach(tree => Generator.LinkingResolver.Resolve(tree)); }
} // Place holder delegate public PullDownMenus(Heads id) { Top[id] = this; switch (id) { case Heads.File: new PullDownMenus(id, "Open Project Folder", Project.OpenProject, Keys.P); new PullDownMenus(id, "New File", NOTHING, Keys.N, delegate { return(Project.ChosenProject != null); }); new PullDownMenus(id, "Save", delegate { //Debug.WriteLine($"[SAVE]{Project.ChosenProject.CurrentDoc}[/SAVE]"); Project.ChosenProject.CurrentDoc.Save(Project.ChosenProject.CurrentItem.filename); }, Keys.S, NeedDoc); new PullDownMenus(id, "Save As", NOTHING); new PullDownMenus(id, "Save All", NOTHING); new PullDownMenus(id, "Quit", NOTHING); break; case Heads.Edit: new PullDownMenus(id, "Cut", NOTHING, Keys.X); new PullDownMenus(id, "Copy", NOTHING, Keys.C); new PullDownMenus(id, "Paste", NOTHING, Keys.V); break; case Heads.Search: new PullDownMenus(id, "Search", NOTHING, Keys.F); new PullDownMenus(id, "Replace", NOTHING, Keys.H); break; case Heads.Build: new PullDownMenus(id, "Build", NOTHING, Keys.B); new PullDownMenus(id, "Build + Run", NOTHING, Keys.R); break; } }
private void DrawContent(SpriteBatch spriteBatch) { int currentX = 0; for (int columnIndex = 0; columnIndex < _columnHeaders.Count; columnIndex++) { ColumnHeader column = _columnHeaders[columnIndex]; DrawCellContent(spriteBatch, column.Caption, new Vector2(currentX, 0), HeaderColor); for (int i = 0; i < _rows.Count; i++) { Cell cell = _rows[i].Cells[columnIndex]; int indent = cell.HeadId > 0 ? RowHeight + 2 : 0; Vector2 position = new Vector2(currentX, (i + 1) * RowHeight); DrawCellContent(spriteBatch, cell.Text, position + new Vector2(indent, 0), _rows[i].Color.GetValueOrDefault(ContentColor)); if (cell.HeadId <= 0) { continue; } var p = (Start + position + new Vector2(1)).ToPoint(); Heads.Draw(spriteBatch, cell.HeadId, p.X, p.Y, RowHeight - 2, RowHeight - 2); } currentX += column.Width; } }
public static bool checkShape(Heads h){ Position p1 = findCenter (findCenter (h.c.north, h.c.south), findCenter (h.c.west, h.c.east)); Position p2 = findCenterPlus (findCenterPlus (h.c.north, h.c.south), findCenterPlus (h.c.west, h.c.east)); if (inList (p1, h.elems) || inList (p2, h.elems)) return true; else return false; }
// Use this for initialization void Start() { heads = this.GetComponent <Heads>(); animator = this.GetComponent <Animator>(); walkingSound.loop = true; idleSound.loop = true; }
public static void setFlag(Heads h,GameObject object1,GameObject object2,GameObject object3){ if (checkMoisAndTemp (h)) if (h.elems.Count <= villageSize) h.roadPoints = createVillage (h,object1); else if (h.elems.Count <= townSize) h.roadPoints = createTown (h,object1, object2, object3); else h.roadPoints = createMetro (h,object2, object3); }
public override int GetHashCode() { unchecked { int result = Cylinder.GetHashCode(); result = (result * 397) ^ Heads.GetHashCode(); result = (result * 397) ^ Sectors.GetHashCode(); return(result); } }
/// <summary> /// Updates all references of <see cref="ReferenceType.LocalBranch"/> or /// <see cref="ReferenceType.RemoteBranch"/> type. /// </summary> public void RefreshBranches() { var refs = Repository.Accessor.QueryReferences.Invoke( new QueryReferencesParameters( ReferenceType.LocalBranch | ReferenceType.RemoteBranch)); Heads.Refresh(refs.Heads); Remotes.Refresh(refs.Remotes); }
public void Dispose() { if (Heads != null && Heads.Any()) { Heads.Clear(); } if (_data != null && _data.Any()) { _data.Clear(); } }
public async void FlushAsync() { await _stream.WriteHeadersAsync(Heads, false); Heads.Clear(); if (_data.Any()) { await _stream.WriteAsync(new ArraySegment <byte>(_data.ToArray()), false); } _data.Clear(); }
public override void Configure() { base.Configure(); // The CoreNLP constituency parse can have a noun phrase that contains another noun phrase as its head. // For SimpleNLG realization we need to flatten this configuration into a single noun phrase. if (Heads.Count() == 1 && Heads.Single() is NounPhraseBuilder loneHeadPhrase) { RemoveChild(loneHeadPhrase); Assimilate(loneHeadPhrase); } }
public static void createTown(Heads h,GameObject object2){ //Elem el = h.elems [0]; foreach (Elem el in h.elems) { GameObject c = (GameObject)Instantiate (object2, new Vector3 ((el.p.y-1)* Field.tile*8,Field.mat [el.p.x, el.p.y].height*512,(el.p.x-1)* Field.tile*8), Quaternion.identity); c.transform.localScale = c.transform.localScale + new Vector3 (Field.tile, Field.tile, Field.tile); //c.transform.localScale=new Vector3(10,10,10); //c.transform.localScale = new Vector3 (0.5f, 0.5f, 0.5f); } Debug.Log("Town"); }
private void InsertPropertyNodeInTree(PropertyInfo propertyInfo) { var node = new CSharpNode(propertyInfo.Name, CSharpNodeType.Property); node.Type = new TypeWrapper() { Kind = TypeConversion.KindFromReflectionType(propertyInfo.PropertyType), RawKind = TypeConversion.RawKindFromReflectionType(propertyInfo.PropertyType), UnderlyingKind = TypeConversion.UnderlyingKindFromReflectionType(propertyInfo.PropertyType) }; Heads.Last().Children.Add(node); }
public DataContext() { foreach (var chara in Info.Instance().Member) { if (chara.Value == 0) { continue; } Charactors.Add(new Charactor((chara.Value - 1) * 0x4010 + 0xA8750) { Name = chara.Name }); } foreach (var info in Info.Instance().Tools) { Tools.Add(new Item(info, 0xA3D68)); } foreach (var info in Info.Instance().Mains) { Mains.Add(new Item(info, 0xA3D68)); } foreach (var info in Info.Instance().Subs) { Subs.Add(new Item(info, 0xA3D68)); } foreach (var info in Info.Instance().Heads) { Heads.Add(new Item(info, 0xA3D68)); } foreach (var info in Info.Instance().Bodys) { Bodys.Add(new Item(info, 0xA3D68)); } foreach (var info in Info.Instance().Accessorys) { Accessorys.Add(new Item(info, 0xA3D68)); } foreach (var info in Info.Instance().Materials) { Materials.Add(new Item(info, 0xA3D68)); } foreach (var info in Info.Instance().Synthesises) { Synthesises.Add(new Item(info, 0xA3D68)); } for (uint i = 0; i < 9; i++) { Party.Add(new SaveDataValue <uint>(0xA3D38 + 4 * i, 4, 0, 9)); } }
public static void createVillage(Heads h,GameObject object1){ int numRows=3; if (Mathf.Abs (h.c.west.x - h.c.east.x) < numRows * Field.tile) numRows = 2; //Elem el = h.elems [0]; foreach (Elem el in h.elems) { GameObject c = (GameObject)Instantiate (object1, new Vector3 ((el.p.y-1)* Field.tile*8,Field.mat [el.p.x, el.p.y].height*512,(el.p.x-1)* Field.tile*8), Quaternion.identity); c.transform.localScale = c.transform.localScale + new Vector3 (Field.tile, Field.tile, Field.tile); // c.transform.localScale=new Vector3(10,10,10); //c.transform.localScale = new Vector3 (0.5f, 0.5f, 0.5f); } Debug.Log("Selo"); }
// Use this for initialization void Start() { npcList = new List <GameObject>(); responsibilityNpcs = new List <GameObject>(); spawnPoint = new Vector3(-790, 0, -22); //(-501, 0, 951); spawnTime = 5; usedIds = new List <string>(); invObj = GameObject.Find("Inventory"); database = invObj.GetComponent <ItemDatabase>(); clock = GameObject.FindGameObjectWithTag("Clock").GetComponent <ClockTime>(); tutorial = GameObject.Find("Tutorial").GetComponent <Tutorial>(); heads = GameObject.Find("Heads").GetComponent <Heads>(); }
public override void OnDraw(float elapsedTime) { base.OnDraw(elapsedTime); _titledBorder.Draw(Game.SpriteBatch, true); int rowHeight = Resources.NormalFont.LineSpacing + Padding; int startY = _titledBorder.ClientRectangle.Y; switch (_gameExecution.CurrentMatchResultType) { case MatchResultType.SomeOneWins: DrawWinner(startY, Game.SpriteBatch); break; case MatchResultType.Draw: DrawDraw(startY, Game.SpriteBatch); break; } startY += rowHeight; Game.ShapeRenderer.DrawLine(_titledBorder.ClientRectangle.X, startY, _titledBorder.ClientRectangle.Right, startY, Color.White); startY += PaddingToHeading; foreach (var member in _gameExecution.CurrentLevel.Figures) { Heads.Draw(Game.SpriteBatch, member.Id, _titledBorder.ClientRectangle.X, startY, rowHeight - 2, rowHeight - 2); Game.SpriteBatch.DrawString( Resources.NormalFont, member.Name, new Vector2(_titledBorder.ClientRectangle.X + rowHeight, startY), member.IsMatchWinner ? Color.Orange : Color.White); Game.SpriteBatch.DrawString( Resources.NormalFont, member.Wins.ToString(CultureInfo.InvariantCulture), new Vector2(_titledBorder.ClientRectangle.X + PlayerWidth, startY), member.IsMatchWinner ? Color.Orange : Color.White); startY += rowHeight; } startY = _titledBorder.ClientRectangle.Y + (Resources.NormalFont.LineSpacing + Padding) * 5 + PaddingToHeading; Game.ShapeRenderer.DrawLine(_titledBorder.ClientRectangle.X, startY, _titledBorder.ClientRectangle.Right, startY, Color.White); Game.SpriteBatch.DrawString(Resources.NormalFont, "Press Enter to resume", new Vector2(_titledBorder.ClientRectangle.X, startY), Color.White); }
private void CreateArcList() { var count = Heads.Concat(Tails).Max() + 1; HeadsList = Enumerable.Repeat(-1, count).ToList(); Colors = Enumerable.Repeat(-1, count).ToList(); References = new List <int>(Heads.Count); for (int k = 0; k < Heads.Count; k++) { var i = Heads[k]; References.Add(HeadsList[i]); HeadsList[i] = k; } }
public void LoadAll() { Floors.LoadAll(); Items.LoadAll(); Creatures.LoadAll(); Templates.LoadAll(); Animations.LoadAll(); Heads.LoadAll(); Chests.LoadAll(); Legs.LoadAll(); Arms.LoadAll(); Weapons.LoadAll(); Shields.LoadAll(); }
public void SetHeader(HeaderField headerField) { if (string.IsNullOrEmpty(headerField.Name)) { return; } var hf = Heads.Where(b => b.Name == headerField.Name).FirstOrDefault(); if (!string.IsNullOrEmpty(hf.Name)) { Heads.Remove(hf); } Heads.Add(headerField); }
public bool MatchesSearchString(string searchString) { if (Heads.Any(gitHead => gitHead.Name.ToLower().Contains(searchString))) { return(true); } if ((searchString.Length > 2) && Guid.StartsWith(searchString, StringComparison.CurrentCultureIgnoreCase)) { return(true); } return (Author.StartsWith(searchString, StringComparison.CurrentCultureIgnoreCase) || Message.ToLower().Contains(searchString)); }
private void DrawWinner(int startY, SpriteBatch spriteBatch) { int rowHeight = Resources.NormalFont.LineSpacing + Padding; Figure memberWhoWins = _gameExecution.CurrentLevel.Figures.First(c => c.IsMatchWinner); int currentX = _titledBorder.ClientRectangle.X; const string text = " Winner:"; spriteBatch.DrawString(Resources.NormalFont, text, new Vector2(currentX, startY), Color.White); currentX += (int)Math.Ceiling(Resources.NormalFont.MeasureString(text).X) + Padding; Heads.Draw(spriteBatch, memberWhoWins.Id, currentX, startY, rowHeight - 2, rowHeight - 2); currentX += rowHeight; spriteBatch.DrawString(Resources.NormalFont, memberWhoWins.Name, new Vector2(currentX, startY), Color.White); }
/// <summary>Loads the specified references.</summary> /// <param name="refs">References data.</param> internal void Load(ReferencesData refs) { Verify.Argument.IsNotNull(refs, nameof(refs)); if (refs.Heads != null) { Heads.Load(refs.Heads); } if (refs.Remotes != null) { Remotes.Load(refs.Remotes); } if (refs.Tags != null) { Tags.Load(refs.Tags); } }
protected override void LoadContent() { base.LoadContent(); Heads.LoadContent(Content); Resources.LoadContent(Content); Resources.ChangeResolution(ScreenWidth, ScreenHeight); Cursor.AddCursorType("Arrow", new CursorType(Content.Load <Texture2D>("textures/cursor"))); var parameters = new GuiSystemSkinParameters { XmlSkinDescriptorFile = "Content/GuiLayouts/Skin/GuiSkin.xml", BigFont = Resources.BigFont, NormalFont = Resources.NormalFont, SkinTexture = Content.Load <Texture2D>("textures/bombrush_guiskin") }; GuiSystem.SetSkin(parameters); }
/// <summary>Updates cached references of specified types.</summary> /// <param name="referenceTypes">Reference types to update.</param> public void Refresh(ReferenceType referenceTypes) { var refs = Repository.Accessor.QueryReferences.Invoke( new QueryReferencesParameters(referenceTypes)); if ((referenceTypes & ReferenceType.LocalBranch) == ReferenceType.LocalBranch) { Heads.Refresh(refs.Heads); } if ((referenceTypes & ReferenceType.RemoteBranch) == ReferenceType.RemoteBranch) { Remotes.Refresh(refs.Remotes); } if ((referenceTypes & ReferenceType.Tag) == ReferenceType.Tag) { Tags.Refresh(refs.Tags); } }
public PullDownMenus(Heads parent, string Caption, CallBackVoid CB, Keys QuickKey = Keys.None, RequireBool Requirement = null) { ParentTop = parent; Parent = Top[parent]; Parent.Kids.Add(this); this.Caption = Caption; CaptGraph = Void.Font.Text(Caption); CallBack = CB; this.QuickKey = QuickKey; if (Requirement != null) { Require = Requirement; } else { Require = Always; } Debug.WriteLine($"Created menu item {Caption} in parent {parent}"); }
// Use this for initialization void Start() { modeltransform = transform.FindChild("3D").FindChild("Model"); head = modeltransform.FindChild("iiro_head").gameObject; savedData = GameObject.Find("SavedData").GetComponent <SavedData>(); heads = GameObject.Find("Heads").GetComponent <Heads>(); currentProfile = savedData.getProfile(); head.GetComponent <MeshFilter>().sharedMesh = heads.getPlayersHead().GetComponent <MeshFilter>().sharedMesh; head.GetComponent <MeshRenderer>().sharedMaterial = heads.getPlayersHead().GetComponent <MeshRenderer>().sharedMaterial; transform.FindChild("NameInputField").FindChild("Text").GetComponent <Text>().text = currentProfile.name; gender = currentProfile.gender; transform.FindChild("NameInputField").GetComponent <InputField>().text = currentProfile.name; warning = transform.FindChild("Warning").gameObject; warning.SetActive(false); }
public void DoSummon() { if (Deleted || Map == null || Map == Map.Internal) { Heads.SetAll(false); return; } var mp = new MapPoint(Map, GetWorldLocation()); new TornadoEffect(mp, mp, Direction.North, 3) { CanMove = false }.Send(); Visible = false; new MovingEffectInfo(mp, mp.Clone3D(0, 0, 80), mp, ItemID, Hue, 5).MovingImpact( () => Timer.DelayCall(TimeSpan.FromSeconds(1.5), EndSummon, mp)); }
/// <summary> /// Unload contents /// </summary> public override void UnloadContent() { Trace.WriteLine("[CharGen] UnloadContent()"); if (Tileset != null) { Tileset.Dispose(); } Tileset = null; if (Heads != null) { Heads.Dispose(); } Heads = null; if (Font != null) { Font.Dispose(); } Font = null; if (NameFont != null) { NameFont.Dispose(); } NameFont = null; if (Anims != null) { Anims.Dispose(); } Anims = null; if (Batch != null) { Batch.Dispose(); } Batch = null; }
/// <summary> /// Dispose /// </summary> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); if (Batch != null) { Batch.Dispose(); } Batch = null; if (Heads != null) { Heads.Dispose(); } Heads = null; }
/// <summary>Gets the list of branches, containing specified <paramref name="revision"/>.</summary> /// <param name="revision">Revision which must be present in any resulting branch.</param> /// <returns>List of branches, containing specified <paramref name="revision"/>.</returns> /// <exception cref="ArgumentNullException"><paramref name="revision"/> == <c>null</c>.</exception> public IList <BranchBase> GetBranchesContaining(IRevisionPointer revision) { Verify.Argument.IsValidRevisionPointer(revision, Repository, nameof(revision)); var refs = Repository.Accessor.QueryBranches.Invoke( new QueryBranchesParameters(QueryBranchRestriction.All, BranchQueryMode.Contains, revision.Pointer)); var heads = refs.Heads; var remotes = refs.Remotes; var count = heads.Count + remotes.Count; if (count == 0) { return(new BranchBase[0]); } var res = new List <BranchBase>(count); lock (Heads.SyncRoot) { foreach (var head in heads) { var branch = Heads.TryGetItem(head.Name); if (branch != null) { res.Add(branch); } } } lock (Remotes.SyncRoot) { foreach (var remote in remotes) { var branch = Remotes.TryGetItem(remote.Name); if (branch != null) { res.Add(branch); } } } return(res); }
/// <summary> /// Returns a reference with a given name or <c>null</c>, /// if such reference does not exist. /// </summary> /// <param name="name">Reference name.</param> /// <returns>Reference with a given name or <c>null</c>, if such reference does not exist</returns> public Reference TryGetReference(string name) { var head = Heads.TryGetItem(name); if (head != null) { return(head); } var remote = Remotes.TryGetItem(name); if (remote != null) { return(remote); } var tag = Tags.TryGetItem(name); if (tag != null) { return(tag); } return(null); }
private void Init() { AppendList("info\\tool.txt", Tools); AppendList("info\\main.txt", Mains); AppendList("info\\sub.txt", Subs); AppendList("info\\head.txt", Heads); AppendList("info\\body.txt", Bodys); AppendList("info\\accessory.txt", Accessorys); AppendList("info\\material.txt", Materials); AppendList("info\\synthesis.txt", Synthesises); AppendList("info\\member.txt", Member); AppendList("info\\skill.txt", Skill); AppendList("info\\title.txt", Title); Mains.Sort(); Subs.Sort(); Heads.Sort(); Bodys.Sort(); Accessorys.Sort(); Materials.Sort(); Synthesises.Sort(); }
public static Vector3[] createMetro(Heads h,GameObject object2,GameObject object3){ Vector3[] rPoints = new Vector3[h.elems.Count*4]; int i = 0; foreach (Elem el in h.elems) { int r = Random.Range (3, 11); GameObject c; if (r > 2) { for (int j=0;j<4;j++){ r = Random.Range (0, 3); int p = pq[j*2]; int q = pq[j*2+1]; if (r<2){ if (r == 0){ c = (GameObject)Instantiate (object2, new Vector3 ((el.p.y - 1 - 0.25f*p) * Field.tile * ratio, Field.mat [el.p.x, el.p.y].height * 512, (el.p.x - 1 - 0.25f*q) * Field.tile * ratio), Quaternion.identity); }else{ c = (GameObject)Instantiate (object3, new Vector3 ((el.p.y - 1 - 0.25f*p) * Field.tile * ratio, Field.mat [el.p.x, el.p.y].height * 512, (el.p.x - 1 - 0.25f*q) * Field.tile * ratio), Quaternion.identity); } c.transform.position = new Vector3 (c.transform.position.x, (float)(c.transform.position.y + disp * c.transform.localScale.y / 2-5), c.transform.position.z); c.transform.eulerAngles = new Vector3 (c.transform.rotation.x, Random.Range (0, 360), c.transform.rotation.z); } } } rPoints[i++] = new Vector3((el.p.y - 1) * Field.tile * ratio-Field.tile*ratio/2, el.height*1000, (el.p.x - 1) * Field.tile * ratio-Field.tile*ratio/2); rPoints[i++] = new Vector3((el.p.y - 1) * Field.tile * ratio-Field.tile*ratio/2, el.height*1000, (el.p.x - 1) * Field.tile * ratio+Field.tile*ratio/2); rPoints[i++] = new Vector3((el.p.y - 1) * Field.tile * ratio+Field.tile*ratio/2, el.height*1000, (el.p.x - 1) * Field.tile * ratio+Field.tile*ratio/2); rPoints[i++] = new Vector3((el.p.y - 1) * Field.tile * ratio+Field.tile*ratio/2, el.height*1000, (el.p.x - 1) * Field.tile * ratio-Field.tile*ratio/2); } draw (rPoints); return rPoints; }
public static bool checkMoisAndTemp(Heads h){ return true; }
public static Vector3[] createVillage(Heads h,GameObject object1){ int numRows=3; Vector3[] rPoints = new Vector3[h.elems.Count*4]; if (Mathf.Abs (h.c.west.x - h.c.east.x) < numRows * Field.tile) numRows = 2; foreach (Elem el in h.elems){ GameObject c = (GameObject)Instantiate (object1, new Vector3 ((el.p.y-1)* Field.tile*ratio,Field.mat [el.p.x, el.p.y].height *512,(el.p.x-1)* Field.tile*ratio), Quaternion.identity); c.transform.position = new Vector3(c.transform.position.x, (float)(c.transform.position.y + disp*c.transform.localScale.y/2), c.transform.position.z); c.transform.eulerAngles = new Vector3(c.transform.rotation.x, Random.Range(0, 360), c.transform.rotation.z); if (el.height>=0.2) for (int i=0;i<4;i++){ int x = Random.Range (0,11); if (x<=5){ int p,q; p=pq[i*2]; q=pq[i*2+1]; c = (GameObject)Instantiate (object1, new Vector3 ((el.p.y-1)* Field.tile*ratio-p*50,Field.mat [el.p.x, el.p.y].height *512,(el.p.x-1)* Field.tile*ratio-q*50), Quaternion.identity); c.transform.position = new Vector3(c.transform.position.x, (float)(c.transform.position.y + disp*c.transform.localScale.y/2-5), c.transform.position.z); c.transform.eulerAngles = new Vector3(c.transform.rotation.x, Random.Range(0, 360), c.transform.rotation.z); } } /*rPoints[m++] = new Vector3((el.p.y - 1) * Field.tile * ratio-Field.tile*ratio/2, el.height*1000, (el.p.x - 1) * Field.tile * ratio-Field.tile*ratio/2); rPoints[m++] = new Vector3((el.p.y - 1) * Field.tile * ratio-Field.tile*ratio/2, el.height*1000, (el.p.x - 1) * Field.tile * ratio+Field.tile*ratio/2); rPoints[m++] = new Vector3((el.p.y - 1) * Field.tile * ratio+Field.tile*ratio/2, el.height*1000, (el.p.x - 1) * Field.tile * ratio+Field.tile*ratio/2); rPoints[m++] = new Vector3((el.p.y - 1) * Field.tile * ratio+Field.tile*ratio/2, el.height*1000, (el.p.x - 1) * Field.tile * ratio-Field.tile*ratio/2); */ } draw (rPoints); return rPoints; }
static void connectedComponents(){ int i, j, k=1; int n=0; while (k<=mat.Length-4*size+4) { if (mat[i = (((k-1)/(size-2))+1), j = (((k-1)%(size-2))+1)].available==0){ Heads h = new Heads(); cc.Add (h); cc[n].elems = bfs(i, j, n); n++; } k++; } }
public static bool checkMoisAndTemp(Heads h){ /*foreach (Elem el in h.elems) { if(el.temperature || el.moisture) return false;//to do }*/ return true; }