Ejemplo n.º 1
0
    // Changing the emotion state of dough boi if they hit a wrappable object
    public void Hormonal()
    {
        //Starts the change to angry after hitting
        dopeyHead.StartEmotionChange(HeadController.Emotions.ANGRY);
        Debug.Log(dopeyHead.currentEmotion);

        StartCoroutine("ReturnNeutral");
    }
Ejemplo n.º 2
0
    void OnWrap()
    {
        GetComponent <Renderer>().materials = originalMaterials.ToArray();
        for (int i = 0; i < segmentsAdded; i++)
        {
            FindObjectOfType <HeadController>().AddBody();
        }

        //Changing boi to happy whenever he wraps
        dopeyHead.StartEmotionChange(HeadController.Emotions.HAPPY);

        //Going back to neutral
        mood.StartCoroutine("ReturnNeutral");
    }