Ejemplo n.º 1
0
    public int CalcTotalHate(HateParam param)
    {
        float num = 0f;

        for (int i = 0; i < 7; i++)
        {
            num += (float)val[i] * param.categoryParam[i].importance;
        }
        return((int)num);
    }
Ejemplo n.º 2
0
    public static HateParam GetDefault()
    {
        HateParam hateParam = new HateParam();

        for (int i = 0; i < 7; i++)
        {
            hateParam.categoryParam[i] = new CategoryParam();
        }
        for (int j = 0; j < 4; j++)
        {
            hateParam.distanceAttackRatio[j] = 1f;
        }
        hateParam.categoryParam[2].importance          = 1f;
        hateParam.categoryParam[2].volatilizeRate      = 0.9f;
        hateParam.categoryParam[2].atackedVolatizeRate = 0.9f;
        return(hateParam);
    }
Ejemplo n.º 3
0
    protected override void OnInitialize()
    {
        base.OnInitialize();
        if (enemy.brainParam != null)
        {
            param = enemy.brainParam;
            FieldMapTable.EnemyPopTableData enemyPopData = Singleton <FieldMapTable> .I.GetEnemyPopData(MonoBehaviourSingleton <FieldManager> .I.currentMapID, enemy.enemyPopIndex);

            if (enemyPopData != null && enemyPopData.autoActivate)
            {
                param.scoutParam = enemyPopData.scoutingParam;
            }
        }
        base.opponentMemSpanTimer.PauseOn();
        base.targetUpdateSpanTimer.PauseOn();
        if (enemy.isBoss)
        {
            base.opponentMem.SetHateParam(enemy.enemyTableData.personality);
        }
        else
        {
            base.opponentMem.SetHateParam(HateParam.GetDefault());
        }
        base.fsm = new StateMachine(this);
        if (enemy.enemyTableData.active)
        {
            base.fsm.ChangeState(STATE_TYPE.ACTIVE);
        }
        else
        {
            base.fsm.ChangeState(STATE_TYPE.NONACTIVE);
        }
        if (QuestManager.IsValidInGameWaveMatch())
        {
            SetNearWaveMatchTarget();
        }
        actionCtrl = new EnemyActionController(this);
        actionCtrl.LoadTable();
    }
 public void SetHateParam(HateParam data)
 {
     hateParam = data;
 }