Ejemplo n.º 1
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W, 950f)
            {
                MinHitChance = HitChance.VeryHigh
            };
            E = new Spell(SpellSlot.E, 1200f);
            R = new Spell(SpellSlot.R, 975f);

            W.SetSkillshot(0.25f, 100f, 1410f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q| Min Enemies Count >= x", 3, 1, 5);
            ComboOption.AddSlider("ComboQRange", "Use Q| Min Search Range", 600, 0, 1800);
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEKill", "Use E| Target Can KillSteal", false);
            ComboOption.AddBool("ComboEFull", "Use E| Target Have Full Stack", false);
            ComboOption.AddR();
            ComboOption.AddBool("ComboRKillSteal", "Use R| Target Can KS");
            ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 3, 1, 5);
            ComboOption.AddBool("ComboRYouMuu", "Use Youmuu| R Is Active");

            HarassOption.AddW();
            HarassOption.AddE();
            HarassOption.AddBool("HarassEStack", "Use E| Target Will Leave E Range");
            HarassOption.AddSlider("HarassEStackCount", "Use E| Target Min Stack Count >= x", 3, 1, 6);
            HarassOption.AddBool("HarassEFull", "Use E| Target Have Full Stack");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Kill Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddW();
            KillStealOption.AddE();

            MiscOption.AddQ();
            MiscOption.AddBool("AutoQ", "Auto Q| After KS Target and Have Enemies In Range");

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            PlayerIsKillTarget = false;

            Game.OnUpdate += OnUpdate;
            Game.OnNotify += OnNotify;
        }
Ejemplo n.º 2
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W, 900f);
            E = new Spell(SpellSlot.E, 700f);
            R = new Spell(SpellSlot.R, 700f);

            W.SetSkillshot(0.50f, 250f, 1400f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)");
            ComboOption.AddE();
            ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it");
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100);

            HarassOption.AddE(false);
            HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddW();
            FleeOption.AddMove();

            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddE();
            MiscOption.AddKey("SemiE", "Semi-manual E Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddR();
            //MiscOption.AddBool("InterruptR", "Use R| Interrupt Spell");
            MiscOption.AddBool("AntiRengar", "Use R| Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Use R| Anti Khazix");
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcustarget", "Forcus Attack Passive Target");

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate       += OnUpdate;
            GameObject.OnCreate += OnCreate;
            //Interrupter
            Orbwalker.BeforeAttack += BeforeAttack;
            Orbwalker.AfterAttack  += AfterAttack;
        }
Ejemplo n.º 3
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W, 900f);
            W.SetSkillshot(0.50f, 250f, 1400f, false, false, SkillshotType.Circle);

            E = new Spell(SpellSlot.E, 700f);

            R = new Spell(SpellSlot.R, 700f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)", false);
            ComboOption.AddE();
            ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it");
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100);

            HarassOption.AddMenu();
            HarassOption.AddE(false);
            HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddKey("E", "SemiE", "Semi-manual E Key", Keys.T, KeyBindType.Press);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "Forcustarget", "Forcus Attack Passive Target");

            DrawOption.AddMenu();
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(false, false, true, true, true);

            Game.OnUpdate += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            Orbwalker.OnAction += OnAction;
        }
Ejemplo n.º 4
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 950f);
            W.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.Circle);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 1200f);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 975f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q| Enemies Count >= x", 3, 1, 5);
            ComboOption.AddSlider("ComboQRange", "Use Q| Search Enemies Range", 600, 0, 1800);
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEKill", "Use E| When Target Can KillAble");
            ComboOption.AddBool("ComboEFull", "Use E| When Target have Full Stack", false);
            ComboOption.AddR();
            ComboOption.AddBool("ComboRKillSteal", "Use R| When Target Can KillAble");
            ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 3, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddW();
            HarassOption.AddE();
            HarassOption.AddBool("HarassEStack", "Use E| When Target will Leave E Range");
            HarassOption.AddSlider("HarassEStackCount", "Use E(Leave)| Min Stack Count >= x", 3, 1, 6);
            HarassOption.AddBool("HarassEFull", "Use E| When Target have Full Stack");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min KillAble Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();

            MiscOption.AddMenu();
            MiscOption.AddBasic();

            DrawOption.AddMenu();
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddFarm();
            DrawOption.AddDamageIndicatorToHero(false, false, true, false, false);

            Game.OnUpdate        += OnUpdate;
            Orbwalker.PostAttack += PostAttack;
        }
Ejemplo n.º 5
0
        internal static void Init()
        {
            Q       = new Spell(SpellSlot.Q, 700f);
            QExtend = new Spell(SpellSlot.Q, 1300f);
            W       = new Spell(SpellSlot.W);
            E       = new Spell(SpellSlot.E, 1000f);
            R       = new Spell(SpellSlot.R, 1350f);

            QExtend.SetSkillshot(0.25f, 70f, 1500f, true, SkillshotType.SkillshotLine);
            Q.SetTargetted(0.25f, 1400f);
            E.SetSkillshot(0.5f, 200f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.25f, 50f, 3000f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQ1", "Use Q Extend");
            ComboOption.AddW();
            ComboOption.AddE();

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ1", "Use Q Extend");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();

            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);

            DrawOption.AddQ();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate         += OnUpdate;
            Orbwalker.AfterAttack += AfterAttack;
        }
Ejemplo n.º 6
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1050f);
            Q.SetSkillshot(0.25f, 79f, 1200f, true, SkillshotType.Line);

            Q2 = new Aimtec.SDK.Spell(SpellSlot.Q, 600f)
            {
                Speed = float.MaxValue, Delay = 0.25f
            };

            QE = new Aimtec.SDK.Spell(SpellSlot.Q, 1650f);
            QE.SetSkillshot(0.35f, 98f, 1900f, true, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W);

            W2 = new Aimtec.SDK.Spell(SpellSlot.W, 350f);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 650f);
            E.SetSkillshot(0.1f, 120f, float.MaxValue, false, SkillshotType.Circle);

            E2 = new Aimtec.SDK.Spell(SpellSlot.E, 240f)
            {
                Speed = float.MaxValue, Delay = 0.25f
            };

            R = new Aimtec.SDK.Spell(SpellSlot.R);

            ComboOption.AddMenu();
            ComboOption.AddBool("UsQECombo", "Use Cannon Q");
            ComboOption.AddBool("UseWCombo", "Use Cannon W");
            ComboOption.AddBool("UseECombo", "Use Cannon E");
            ComboOption.AddBool("UsQEComboHam", "Use Hammer Q");
            ComboOption.AddBool("UseWComboHam", "Use Hammer W");
            ComboOption.AddBool("UseEComboHam", "Use Hammer E");
            ComboOption.AddBool("UseRCombo", "Use R Switch");

            HarassOption.AddMenu();
            HarassOption.AddBool("UsQEHarass", "Use Cannon Q");
            HarassOption.AddBool("UseWHarass", "Use Cannon W");
            HarassOption.AddBool("UseEHarass", "Use Cannon E");
            HarassOption.AddBool("UsQEHarassHam", "Use Hammer Q", false);
            HarassOption.AddBool("UseWHarassHam", "Use Hammer W", false);
            HarassOption.AddBool("UseEHarassHam", "Use Hammer E", false);
            HarassOption.AddBool("UseRHarass", "Use R Switch");
            HarassOption.AddMana(60);
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddBool("UsQEFarm", "Use Cannon Q");
            LaneClearOption.AddBool("UseRFarm", "Use R Switch");
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddBool("UsQEJungle", "Use Cannon Q");
            JungleClearOption.AddBool("UseWJungle", "Use Cannon W");
            JungleClearOption.AddBool("UseEJungle", "Use Cannon E");
            JungleClearOption.AddBool("UsQEJungleHam", "Use Hammer Q");
            JungleClearOption.AddBool("UseWJungleHam", "Use Hammer W");
            JungleClearOption.AddBool("UseEJungleHam", "Use Hammer E");
            JungleClearOption.AddBool("UseRJungle", "Use R Switch");
            JungleClearOption.AddMana();

            FleeOption.AddMenu();
            FleeOption.AddQ();
            FleeOption.AddE();
            FleeOption.AddR();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();
            KillStealOption.AddBool("UsQEEKS", "Use QE");
            KillStealOption.AddR();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddE();
            MiscOption.AddBool("E", "forceGate", "Auto E| After Q", false);
            MiscOption.AddSlider("E", "gatePlace", "Gate Place Distance", 50, 50, 110);
            MiscOption.AddSlider("E", "autoE", "Auto E Save|When Player HealthPercent < x%", 20, 0, 101);
            MiscOption.AddSetting("QE");
            MiscOption.AddKey("QE", "SemiQE", "Semi-manual QE Key", KeyCode.T, KeybindType.Press);
            MiscOption.AddList("QE", "SemiQEMode", "Semi-manual QE Mode", new[] { "To Target", "To Mouse" });

            DrawOption.AddMenu();
            DrawOption.AddRange(Q, "Cannon Q");
            DrawOption.AddRange(QE, "Cannon Q Extend");
            DrawOption.AddRange(W, "Cannon W");
            DrawOption.AddRange(E, "Cannon E");
            DrawOption.AddRange(Q, "Hammer Q");
            DrawOption.AddRange(W, "Hammer W");
            DrawOption.AddRange(E, "Hammer E");
            DrawOption.AddFarm();
            DrawOption.AddDamageIndicatorToHero(true, true, true, false, false);
            DrawOption.AddBool("DrawCoolDown", "Draw Spell CoolDown");

            Game.OnUpdate         += OnUpdate;
            Orbwalker.PostAttack  += PostAttack;
            GameObject.OnCreate   += OnCreate;
            Gapcloser.OnGapcloser += OnGapcloser;
            Render.OnRender       += OnRender;
        }
Ejemplo n.º 7
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 650f)
            {
                Delay = 0.35f
            };

            Q2 = new Spell(SpellSlot.Q, 900f);
            Q2.SetSkillshot(0.35f, 25f, int.MaxValue, false, true, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 1000f);
            W.SetSkillshot(0.30f, 80f, 1600f, true, true, SkillshotType.Line);

            W2 = new Spell(SpellSlot.W, 1000f);
            W2.SetSkillshot(0.30f, 80f, 1600f, false, true, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 425f);

            R = new Spell(SpellSlot.R, 1200f);
            R.SetSkillshot(0.10f, 110f, 2500f, true, true, SkillshotType.Line);

            R2 = new Spell(SpellSlot.R, 1200f);
            R2.SetSkillshot(0.10f, 110f, 2500f, false, true, SkillshotType.Line);


            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQExtend", "Use Q Extend", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWLogic", "Use W |Logic Cast");
            ComboOption.AddBool("ComboEDash", "Use E Dash to target");
            ComboOption.AddBool("ComboEReset", "Use E Reset Auto Attack");
            ComboOption.AddBool("ComboESafe", "Use E| Safe Check");
            ComboOption.AddBool("ComboEWall", "Use E| Dont Dash to Wall");
            ComboOption.AddBool("ComboEShort", "Use E| Enabled the Short E Logic");
            ComboOption.AddR();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQExtend", "Use Q Extend");
            HarassOption.AddW(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddQExtend(Q2);
            DrawOption.AddW(W);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, false, true, true);

            Tick.OnTick += OnUpdate;
            AIBaseClient.OnPlayAnimation    += OnPlayAnimation;
            Spellbook.OnCastSpell           += OnCastSpell;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
Ejemplo n.º 8
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 300f);
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E, 650f)
            {
                Delay = 0.25f
            };
            R = new Spell(SpellSlot.R);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboAQA", "Use Q| After Attack");
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 2, 1, 5);
            ComboOption.AddSlider("ComboRHp", "Use R| And Player HealthPercent <= x%", 40, 0, 100);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ2Passive", "Use Q| Only target have 2 Stack");
            HarassOption.AddE();
            HarassOption.AddBool("HarassE2Passive", "Use E| Only target have 2 Stack");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddSubMenu("Stealth", "Stealth Settings");
            MiscOption.AddList("Stealth", "HideSelect", "Enabled Mode: ", new[] { "Always Max Stealth Time", "Config", "Off" }, 1);
            MiscOption.AddBool("Stealth", "Hideinsolo", "Enabled Solo Stealth Config");
            MiscOption.AddSlider("Stealth", "Hideinsolomyhp", "When Player HealthPercent <= x%", 30);
            MiscOption.AddSlider("Stealth", "Hideinsolotargethp", "And Enemy HealthPercent => x%", 60);
            MiscOption.AddBool("Stealth", "Hideinmulti", "Enabled Team Fight Stealth Config");
            MiscOption.AddSlider("Stealth", "Hideinmultimyhp", "When Player HealthPercent <= x%", 70);
            MiscOption.AddSlider("Stealth", "HideinmultiallyCount", "And Allies Count <= x", 2, 0, 4);
            MiscOption.AddSlider("Stealth", "HideinmultienemyCount", "And Enemies Count >= x", 3, 2, 5);
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "QCheck", "Auto Q| Safe Check");
            MiscOption.AddList("Q", "QTurret", "Auto Q| Disable Dash to Enemy Turret",
                               new[] { "Only Dash Q", "Only After Attack Q", "Both", "Off" });
            MiscOption.AddBool("Q", "QMelee", "Auto Q| Anti Melee");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AntiGapcloserE", "Auto E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddBool("R", "AutoR", "Auto R");
            MiscOption.AddSlider("R", "AutoRCount", "Auto R| Enemies Count >= x", 3, 1, 5);
            MiscOption.AddSlider("R", "AutoRRange", "Auto R| Search Enemies Range", 600, 500, 1200);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "ForcusAttack", "Forcus Attack 2 Passive Target");

            DrawOption.AddMenu();
            DrawOption.AddE(E);
            DrawOption.AddDamageIndicatorToHero(false, true, true, false, true);

            Game.OnUpdate      += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
Ejemplo n.º 9
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 700f)
            {
                Delay = 0.25f, Speed = 1400f
            };

            Q2 = new Spell(SpellSlot.Q, 1300f);
            Q2.SetSkillshot(0.25f, 70f, 1500f, true, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W);

            E = new Spell(SpellSlot.E, 1000f);
            E.SetSkillshot(0.5f, 200f, float.MaxValue, false, false, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 1350f);
            R.SetSkillshot(0.25f, 50f, 3000f, false, false, SkillshotType.Cone);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQ1", "Use Q Extend");
            ComboOption.AddW();
            ComboOption.AddE();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ1", "Use Q Extend");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            Game.OnUpdate      += OnUpdate;
            Orbwalker.OnAction += OnAction;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
Ejemplo n.º 10
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 1150f);
            Q.SetSkillshot(0.35f, 40f, 2400f, true, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 5000f);

            E = new Spell(SpellSlot.E, 950f);

            R = new Spell(SpellSlot.R, 1500f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddBool("ComboESlow", "Use E| When Enemy Have Buff and Minion Can KillAble");
            ComboOption.AddBool("ComboGapcloser", "Auto Attack Minion To Gapcloser Target");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddBool("HarassESlow", "Use E| When Enemy Have Buff and Minion Can KillAble");
            HarassOption.AddSliderBool("HarassELeave", "Use E| When Enemy Will Leave E Range And Buff Count >= x", 3, 1, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddSliderBool("LaneClearE", "Use E| Min KillAble Count >= x", 3, 1, 5, true);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddMenu();
            LastHitOption.AddE();
            LastHitOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoESteal", "Auto E Steal Mob (Only Buff&Dragon&Baron)");
            MiscOption.AddSliderBool("E", "EToler", "Enabled E Toler DMG", 0, -100, 110, true);
            MiscOption.AddR();
            MiscOption.AddSliderBool("R", "AutoRAlly", "Auto R| My Allies HealthPercent <= x%", 30, 1, 99, true);
            MiscOption.AddBool("R", "Balista", "Auto Balista");
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "ForcusAttack", "Forcus Attack Passive Target");

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(false, false, true, false, false);

            Tick.OnTick += OnUpdate;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Orbwalker.OnAction += OnAction;
        }
Ejemplo n.º 11
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 600f);

            W = new Spell(SpellSlot.W, 2500f);
            W.SetSkillshot(0.75f, 40f, 5000f, false, false, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 750f);
            E.SetSkillshot(0.50f, 120f, 1600f, false, true, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 3500f);
            R.SetSkillshot(0.21f, 80f, 5000f, true, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQMinion", "Use Q| On Minion", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWAA", "Use W| After Attack");
            ComboOption.AddBool("ComboWOnly", "Use W| Only Use to MarkTarget");
            ComboOption.AddE();
            ComboOption.AddR();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQMinion", "Use Q| On Minion");
            HarassOption.AddW();
            HarassOption.AddBool("HarassWOnly", "Use W| Only Use to MarkTarget");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddMana();
            LaneClearOption.AddBool("LaneClearReload", "Use Spell Clear| Only Jhin Reloading");

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddMenu();
            LastHitOption.AddQ();
            LastHitOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddBool("KillStealWInAttackRange", "Use W| Target In Attack Range");

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("W", "AutoW", "Auto W| CC");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| CC");
            MiscOption.AddR();
            MiscOption.AddBool("R", "rMenuAuto", "Auto R");
            MiscOption.AddKey("R", "rMenuSemi", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            MiscOption.AddBool("R", "rMenuCheck", "Use R| Check is Safe?");
            MiscOption.AddSlider("R", "rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("R", "rMenuMax", "Use R| Max Range <= x", 3000, 1500, 3500);
            MiscOption.AddSlider("R", "rMenuKill", "Use R| Min Shot Can Kill >= x (0 = off)", 3, 0, 4);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, false, true, true);

            Tick.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
Ejemplo n.º 12
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 300f);
            E = new Spell(SpellSlot.E, 650f);
            R = new Spell(SpellSlot.R);

            E.SetTargetted(0.25f, 1600f);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboAQA", "Use Q Reset Auto Attack");
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 2, 1, 5);
            ComboOption.AddSlider("ComboRHp", "Use R| And Player HealthPercent <= x%", 40, 0, 100);

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ2Passive", "Use Q| Only Target Have 2 Passive");
            HarassOption.AddE();
            HarassOption.AddBool("HarassE2Passive", "Use E| Only Target Have 2 Passive");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddE();

            MiscOption.AddQ();
            MiscOption.AddBool("QCheck", "Use Q| Check Safe");
            MiscOption.AddBool("QTurret", "Use Q| Dont Dash To Enemy Turret");
            MiscOption.AddBool("QMelee", "Use Q| Anti Melee");
            MiscOption.AddE();
            //MiscOption.AddBool("InterruptE", "Use E| Interrupt Spell");
            //MiscOption.AddSlider("EPush", "Use E| Push Deviation", 25, 0, 150);
            MiscOption.AddSlider("EPush", "Use E| Push Deviation", 0, -100);
            MiscOption.AddBool("AntiAlistar", "Use E| Anti Alistar");
            MiscOption.AddBool("AntiRengar", "Use E| Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Use E| Anti Khazix");
            MiscOption.AddBool("AntiGapcloserE", "Use E| Anti Gapcloser");
            MiscOption.AddGapcloserTargetList();
            MiscOption.AddR();
            MiscOption.AddBool("AutoR", "Auto R");
            MiscOption.AddSlider("AutoRCount", "Auto R| Min Enemies Count >= x", 3, 1, 5);
            MiscOption.AddSlider("AutoRRange", "Auto R| Min Search Enemy Range", 600, 500, 1200);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("ForcusAttack", "Forcus Attack 2 Passive Target");

            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.BeforeAttack         += BeforeAttack;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            GameObject.OnCreate            += OnCreate;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            //Interrupter
            SpellBook.OnCastSpell += OnCastSpell;
        }
Ejemplo n.º 13
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 600f);
            W = new Spell(SpellSlot.W, 2500f);
            E = new Spell(SpellSlot.E, 750f);
            R = new Spell(SpellSlot.R, 3500f);

            W.SetSkillshot(0.75f, 40, float.MaxValue, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.5f, 120, 1600, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.21f, 80, 5000, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQMinion", "Use Q| On Minion", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWAA", "Use W| After Attack");
            ComboOption.AddBool("ComboWOnly", "Use W| Only Use to MarkTarget");
            ComboOption.AddE();
            ComboOption.AddR();

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQMinion", "Use Q| On Minion");
            HarassOption.AddW();
            HarassOption.AddBool("HarassWOnly", "Use W| Only Use to MarkTarget");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddQ();
            LastHitOption.AddMana();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddBool("KillStealWInAttackRange", "Use W| Target In Attack Range");

            MiscOption.AddW();
            MiscOption.AddBool("AutoW", "Auto W| When target Cant Move");
            MiscOption.AddBool("GapW", "Anti GapCloser W| When target HavePassive");
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Auto E| When target Cant Move");
            MiscOption.AddBool("GapE", "Anti GapCloser E");
            MiscOption.AddR();
            MiscOption.AddBool("rMenuAuto", "Auto R?");
            MiscOption.AddKey("rMenuSemi", "Semi R Key(One Press One Shot)", SharpDX.DirectInput.Key.T);
            MiscOption.AddBool("rMenuCheck", "Use R| Check is Safe?");
            MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500);
            MiscOption.AddSlider("rMenuKill", "Use R| Min Shot Can Kill >= x", 3, 1, 4);
            MiscOption.AddSetting("Notification");
            MiscOption.AddBool("PingKill", "Auto Ping Killable Target");
            MiscOption.AddBool("NormalPingKill", "Normal Ping Notification", false);
            MiscOption.AddBool("NotificationKill", "Notification Show Killable Target");

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
        }
Ejemplo n.º 14
0
        internal static void Init()
        {
            Q       = new Spell(SpellSlot.Q, 650f);
            QExtend = new Spell(SpellSlot.Q, 900f);
            W       = new Spell(SpellSlot.W, 1000f, TargetSelector.DamageType.Magical)
            {
                MinHitChance = HitChance.VeryHigh
            };
            W1 = new Spell(SpellSlot.W, 1000f, TargetSelector.DamageType.Magical)
            {
                MinHitChance = HitChance.VeryHigh
            };
            E = new Spell(SpellSlot.E, 425f);
            R = new Spell(SpellSlot.R, 1200f)
            {
                MinHitChance = HitChance.High
            };
            R1 = new Spell(SpellSlot.R, 1200f)
            {
                MinHitChance = HitChance.High
            };

            Q.SetTargetted(0.25f, float.MaxValue);
            QExtend.SetSkillshot(0.35f, 25f, float.MaxValue, false, SkillshotType.SkillshotLine);
            W.SetSkillshot(0.3f, 80f, 1600f, true, SkillshotType.SkillshotLine);
            W1.SetSkillshot(0.3f, 80f, 1600f, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.25f, 1f, float.MaxValue, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.1f, 110f, 2800f, true, SkillshotType.SkillshotLine);
            R1.SetSkillshot(0.1f, 110f, 2800f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQExtend", "Use Q Extend");
            ComboOption.AddW();
            ComboOption.AddBool("ComboWFast", "Use W| Fast Reset the Passive");
            ComboOption.AddE();
            ComboOption.AddBool("ComboEDash", "Use E| Dash to Target");
            ComboOption.AddBool("ComboEReset", "Use E| Reset Auto Attack");
            ComboOption.AddBool("ComboEShort", "Use E| Short E Reset Auto Attack");
            ComboOption.AddBool("ComboESafe", "Use E| Safe Check");
            ComboOption.AddR();

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQExtend", "Use Q Extend");
            HarassOption.AddW(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddW();

            MiscOption.AddE();
            MiscOption.AddBool("EnabledAnti", "Use E| Anti Gapcloser");
            MiscOption.AddSlider("AntiGapCloserHp", "Use E| Player HealthPercent <= x%", 45);
            MiscOption.AddBool("EnabledAntiMelee", "Use E| Anti Melee");
            MiscOption.AddSlider("AntiMeleeHp", "Use E| Player HealthPercent <= x%", 35);
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi Cast R Key", Key.T);

            DrawOption.AddQ();
            DrawOption.AddQExtend();
            DrawOption.AddW();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate += OnUpdate;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            Obj_AI_Base.OnPlayAnimation    += OnPlayAnimation;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            SpellBook.OnCastSpell          += OnCastSpell;
        }
Ejemplo n.º 15
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 1150f);
            W = new Spell(SpellSlot.W, 5000f);
            E = new Spell(SpellSlot.E, 950f);
            R = new Spell(SpellSlot.R, 1500f);

            Q.SetSkillshot(0.35f, 40f, 2400f, true, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEUse", "Use E| if minion can kill and target have buff stack");
            ComboOption.AddBool("ComboMana", "Use E| Save Mana To Cast E");
            ComboOption.AddBool("ComboAttack", "Auto Attack Minion To Dash");

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddBool("HarassESlow", "Use E| if minion can kill and target have buff stack");
            HarassOption.AddBool("HarassELeave", "Use E| if target leave E Range");
            HarassOption.AddSlider("HarassECount", "Use E| if target buff stack >= x", 3, 1, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Kill Count>= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddE();

            MiscOption.AddE();
            MiscOption.AddBool("AutoELast", "Auto E| LastHit Minion");
            MiscOption.AddBool("AutoSteal", "Auto E| Steal Mobs");
            MiscOption.AddSlider("EToler", "E Deviation", -100, 100, 0);
            MiscOption.AddR();
            MiscOption.AddBool("AutoSave", "Auto R| Save Ally");
            MiscOption.AddSlider("AutoSaveHp", "Auto R| Ally HealthPercent <= x%", 20);
            MiscOption.AddBool("Balista", "Auto R| Balista");
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "Force Attack Have W Passive Target");

            DrawOption.AddQ();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate += OnUpdate;
            Orbwalker.OnNonKillableMinion  += OnNonKillableMinion;
            Orbwalker.BeforeAttack         += BeforeAttack;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }