// referencias
 void Start()
 {
     handleDC       = GetComponent <HandleDamageCollider>();
     handleAnim     = GetComponent <HandleAnimations>();
     HandleMovement = GetComponent <HandleMovement>();
     sRenderer      = GetComponentInChildren <SpriteRenderer>();
 }
 public void Start()
 {
     // get other scripts
     handleDC       = GetComponent <HandleDamageColliders>();
     handleAnim     = GetComponent <HandleAnimations>();
     handleMovement = GetComponent <HandleMovement>();
     sRenderer      = GetComponentInChildren <SpriteRenderer>();
     particleVar    = GetComponent <ParticleExplosion>();
 }
Ejemplo n.º 3
0
    void Start()
    {
        //_mat = mat.GetComponent<Renderer>().material;
        source         = GetComponent <AudioSource>();
        shake          = camera.GetComponent <Camera_Shake>();
        blood          = GetComponentsInChildren <ParticleSystem>();
        handleDC       = GetComponent <HandleDamageColliders>();
        handleAnim     = GetComponent <HandleAnimations>();
        handleMovement = GetComponent <HandleMovement>();
        //blood = GetComponentInChildren<ParticleSystem>();



        spare = false;
        mercy = false;
    }