private void Start() { _handTile = GetComponent <HandTile>(); _gameTiles = GameObject.FindGameObjectsWithTag("BoardTile"); _tiles = FindObjectsOfType <TileModel>(); _bringBackToDragPosition = true; }
private void SetCandidate(HandTile instance, IList <Tile> candidates) { var tile = instance.Tile; if (candidates.Contains(tile)) { instance.TurnOn(); } else { instance.TurnOff(); } }
private void RemoveCandidate(HandTile instance) { instance.TurnOn(); }