Ejemplo n.º 1
0
 private void OnMouseUp()
 {
     hand = GameObject.Find("CardHand" + PlayerPrefs.GetString("LoginUser", "Unknown")).GetComponent <HandPhoton>();
     if (hand.isAvailable)
     {
         hand.isAvailable = false;
     }
 }
Ejemplo n.º 2
0
    void Update()
    {
        if (PhotonNetwork.playerList.Length == 2)
        {
            hand = GameObject.Find("CardHand" + PlayerPrefs.GetString("LoginUser", "Unknown")).GetComponent <HandPhoton>();
            if (count == 0)
            {
                if (hand.isAvailable)
                {
                    if (!start)
                    {
                        StartCoroutine(yourStep());
                    }
                }
                else
                {
                    if (!start)
                    {
                        StartCoroutine(enemyStep());
                    }
                }
                count++;
            }
            timeRamaining -= Time.deltaTime;
            time.text      = ((int)timeRamaining).ToString();

            if ((timeRamaining <= 0) && (hand.isAvailable))
            {
                hand.isAvailable = false;
            }

            if (hand.isAvailable)
            {
                if (!lastAvailable)
                {
                    if (!start)
                    {
                        StartCoroutine(yourStep());
                    }
                    timeRamaining = 60;
                }
                lastAvailable = hand.isAvailable;
            }
            else
            {
                if (lastAvailable)
                {
                    if (!start)
                    {
                        StartCoroutine(enemyStep());
                    }
                    timeRamaining = 60;
                }
                lastAvailable = hand.isAvailable;
            }
        }
    }
Ejemplo n.º 3
0
    public void OnDrop(PointerEventData eventData)
    {
        CardOnBoard card = eventData.pointerDrag.GetComponent <CardOnBoard>();

        if (card)
        {
            if (card.available)
            {
                card.defaultParent = transform;
                card.gameObject.GetComponent <CardPhoton>().isVisible = true;

                hand = GameObject.Find("CardHand" + PlayerPrefs.GetString("LoginUser", "Unknown")).GetComponent <HandPhoton>();
                if (hand.isAvailable)
                {
                    hand.isAvailable = false;
                }
            }
        }
    }