Ejemplo n.º 1
0
    public void OnFrame(object sender, FrameEventArgs args)
    {
        // Get the most recent frame and report some basic information
        Frame frame = args.frame;

        if (frame.Hands.Count == 2)
        {
            Console.WriteLine("Two Hands in frame, move one out of the way.");
        }
        else if (frame.Hands.Count == 0)
        {
            Console.WriteLine("No Hands in Frame, move one into the frame.");
        }
        else
        {
            float[] WristPos = frame.Hands[0].WristPosition.ToFloatArray();
            float   pitch    = frame.Hands[0].Direction.Pitch * 180.0f / (float)Math.PI;
            if (pitch <= -90)
            {
                pitch = -90;
            }
            else if (pitch >= 90)
            {
                pitch = 90;
            }
            float roll = frame.Hands[0].PalmNormal.Roll * 180.0f / (float)Math.PI;
            if (roll >= 90)
            {
                roll = 90;
            }
            else if (roll <= -90)
            {
                roll = -90;
            }
            float gripdist = frame.Hands[0].PinchDistance;
            data.setData((int)WristPos[0], (int)WristPos[1] - 254, (int)WristPos[2] - 350, roll + 90, pitch + 90, gripdist);
        }

        /**
         *  Console.WriteLine(
         *    "Frame id: {0}, timestamp: {1}, hands: {2}",
         *    frame.Id, frame.Timestamp, frame.Hands.Count
         *  );
         *
         *  foreach (Hand hand in frame.Hands)
         *  {
         *    Console.WriteLine("  Hand id: {0}, palm position: {1}, fingers: {2}",
         *      hand.Id, hand.PalmPosition, hand.Fingers.Count);
         *    // Get the hand's normal vector and direction
         *    Vector normal = hand.PalmNormal;
         *    Vector direction = hand.Direction;
         *
         *    // Calculate the hand's pitch, roll, and yaw angles
         *    Console.WriteLine(
         *      "  Hand pitch: {0} degrees, roll: {1} degrees, yaw: {2} degrees",
         *      direction.Pitch * 180.0f / (float)Math.PI,
         *      normal.Roll * 180.0f / (float)Math.PI,
         *      direction.Yaw * 180.0f / (float)Math.PI
         *    );
         *
         *    // Get the Arm bone
         *    Arm arm = hand.Arm;
         *    Console.WriteLine(
         *      "  Arm direction: {0}, wrist position: {1}, elbow position: {2}",
         *      arm.Direction, arm.WristPosition, arm.ElbowPosition
         *    );
         *
         *    // Get fingers
         *    foreach (Finger finger in
         *
         *    .Fingers)
         *    {
         *      Console.WriteLine(
         *        "    Finger id: {0}, {1}, length: {2}mm, width: {3}mm",
         *        finger.Id,
         *        finger.Type.ToString(),
         *        finger.Length,
         *        finger.Width
         *      );
         *
         *      // Get finger bones
         *      Bone bone;
         *      for (int b = 0; b < 4; b++)
         *      {
         *        bone = finger.Bone ((Bone.BoneType)b);
         *        Console.WriteLine (
         *          "      Bone: {0}, start: {1}, end: {2}, direction: {3}",
         *          bone.Type, bone.PrevJoint, bone.NextJoint, bone.Direction
         *        );
         *      }
         *    }
         *  }
         *
         *  if (frame.Hands.Count != 0)
         *  {
         *    Console.WriteLine("");
         *  }
         */
    }