public void OnPointerDown(PointerEventData eventData)
        {
            var success = Hand.TakeEntityOnPositionInHandTry(SlotComponent.Data, eventData.position);

            if (success)
            {
                Hand.AddAmountInHandSourcePercent(100);
            }
        }
        private void PressedRightMouse(PointerEventData eventData)
        {
            if (_mouseMode == MousePressedModeEnum.Left)
            {
                return;
            }
            SetMouseMode(MousePressedModeEnum.Right);

            var success = Hand.TakeEntityOnPositionInHandTry(SlotComponent.Data, eventData.position);

            if (success)
            {
                Hand.AddAmountInHandSourcePercent(100);
            }
        }