Ejemplo n.º 1
0
    public void AddWorker(int adultIndex, HUEconomy huE, HUCarsHandler huC, GameObject workerCar)
    {
        int workingHours = possibleHoursAtWork[Random.Range(0, possibleHoursAtWork.Length - 1)];
        var spawnPoint   = gameObject.GetComponentInChildren <SpawnPointHandler>().node;
        var worker       = new WHWorker(adultIndex, huE, huC, System.DateTime.Now, workingHours, spawnPoint, transform.rotation);

        workers.Add(worker);
        StartCoroutine(WorkingCoroutine(worker, workerCar));
    }
 public WHWorker(int adultIndex, HUEconomy myHUEconomy, HUCarsHandler myHUCarsHandler, System.DateTime workingStart, int workingHours, NodeStreet workSpawn, Quaternion rot)
 {
     this.myHUEconomy     = myHUEconomy;
     this.myHUCarsHandler = myHUCarsHandler;
     this.workingStart    = workingStart;
     this.workingHours    = workingHours;
     this.adultIndex      = adultIndex;
     this.workSpawn       = workSpawn;
     this.rot             = rot;
 }
    // Start is called before the first frame update
    void Start()
    {
        //huGeneralManager = GetComponentInParent<HUGeneralManager>();
        huGeneralManager.HUs.Add(this);

        // Initliaze the family itself
        InitFamily();

        // Intialize the cars of the family and all their settings
        huCarsHandler = GetComponent <HUCarsHandler>();
        StartCoroutine(InitCarHandler());

        // Initialize the economy of the family
        huEconomy = GetComponent <HUEconomy>();
        InitEconomy();
    }