void Start() { Time.timeScale = 1; //PauseGame(); soundVolume = Preferences.Instance.SoundVolume; musicVolume = Preferences.Instance.MusicVolume; hudVisibility = Preferences.Instance.hudVisibility; }
void HUDOptions() { GUILayout.Label("HUD Visibility: " + hudVisibility.ToString(), TextStyle); GUILayout.BeginHorizontal(); if (GUILayout.Button("<-", myStyle)) { hudVisibility--; if (hudVisibility < (HUDVisibility)0) { hudVisibility = (HUDVisibility)2; } } if (GUILayout.Button("->", myStyle)) { hudVisibility++; if (hudVisibility > (HUDVisibility)2) { hudVisibility = (HUDVisibility)0; } } GUILayout.EndHorizontal(); }
void HUDOptions() { GUILayout.Label("HUD Visibility: " + hudVisibility.ToString(), TextStyle); GUILayout.BeginHorizontal(); if(GUILayout.Button("<-", myStyle)) { hudVisibility--; if(hudVisibility < (HUDVisibility)0) hudVisibility = (HUDVisibility)2; } if(GUILayout.Button("->", myStyle)) { hudVisibility++; if(hudVisibility > (HUDVisibility)2) hudVisibility = (HUDVisibility)0; } GUILayout.EndHorizontal(); }
void Start() { Time.timeScale = 1; //PauseGame(); soundVolume = Preferences.Instance.SoundVolume; musicVolume = Preferences.Instance.MusicVolume; hudVisibility = Preferences.Instance.hudVisibility; }