void SetHUDEquipment()
 {
     if (equipmentManager.equipTypes.Length == 1)
     {
         HUDEquipment[1].SetActive(false);
     }
     for (int i = 0; i < equipmentManager.equipTypes.Length; i++)
     {
         HUDEquipmentBase equipmentBase = null;
         if (equipmentManager.equipTypes[i] == EquipType.Portal)
         {
             equipmentBase = HUDEquipment[i].AddComponent <HUDPortalGun>();
         }
         else if (equipmentManager.equipTypes[i] == EquipType.Warp)
         {
             equipmentBase = HUDEquipment[i].AddComponent <HUDWarpToShot>();
         }
         else if (equipmentManager.equipTypes[i] == EquipType.Bomb)
         {
             equipmentBase = HUDEquipment[i].AddComponent <HUDRemoteBomb>();
         }
         SetSprites(equipmentBase, i);
         equipmentBase.equipmentNum = i;
     }
 }
 private void SetSprites(HUDEquipmentBase _equipmentBase, int i)
 {
     for (int j = 0; j < spriteManagers.Length; j++)
     {
         if (equipmentManager.equipTypes[i] == spriteManagers[j].equipType)
         {
             _equipmentBase.SetEquipmentHUDSprites(spriteManagers[j].sprites);
         }
     }
 }