Ejemplo n.º 1
0
        void GenerateBitmapWorker()
        {
            lock (syncWorker)
                workerAlive = true;

            for (;;)
            {
                float hue;
                lock (syncWorker)
                {
                    if (!update)
                    {
                        workerAlive = false;
                        break;
                    }

                    update = false;

                    // Take a local copy of the hue to generate to avoid tearing
                    hue = H;
                }

                lock (back)
                {
                    unsafe
                    {
                        // Generate palette in HSV
                        fixed(byte *cc = &back[0])
                        {
                            var c = (int *)cc;

                            for (var v = 0; v < 256; v++)
                            {
                                for (var s = 0; s < 256; s++)
                                {
                                    *(c + (v * 256) + s) = HSLColor.FromHSV(hue, s / 255f, (255 - v) / 255f).RGB.ToArgb();
                                }
                            }
                        }
                    }

                    lock (front)
                    {
                        var swap = front;
                        front = back;
                        back  = swap;
                    }
                }
            }
        }
Ejemplo n.º 2
0
        void GenerateBitmapWorker()
        {
            lock (syncWorker)
                workerAlive = true;

            for (;;)
            {
                float hue;
                lock (syncWorker)
                {
                    if (!updateBack)
                    {
                        workerAlive = false;
                        break;
                    }
                    updateBack = false;

                    // Take a local copy of the hue to generate to avoid tearing
                    hue = H;
                }

                var bitmapData = backBitmap.LockBits(backBitmap.Bounds(),
                                                     ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);

                unsafe
                {
                    int *c = (int *)bitmapData.Scan0;

                    // Generate palette in HSV
                    for (var v = 0; v < 256; v++)
                    {
                        for (var s = 0; s < 256; s++)
                        {
                            *(c + (v * bitmapData.Stride >> 2) + s) = HSLColor.FromHSV(hue, s / 255f, (255 - v) / 255f).RGB.ToArgb();
                        }
                    }
                }

                backBitmap.UnlockBits(bitmapData);
                lock (syncWorker)
                {
                    var swap = swapBitmap;
                    swapBitmap  = backBitmap;
                    backBitmap  = swap;
                    updateFront = true;
                }
            }
        }
Ejemplo n.º 3
0
        public HSLColor RandomValidColor(MersenneTwister random, IEnumerable <Color> terrainColors, IEnumerable <Color> playerColors)
        {
            HSLColor        color;
            Color           forbidden;
            Action <string> ignoreError = _ => { };

            do
            {
                var h = random.Next(255) / 255f;
                var s = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat());
                var v = float2.Lerp(HsvValueRange[0], HsvValueRange[1], random.NextFloat());
                color = HSLColor.FromHSV(h, s, v);
            } while (!IsValid(color.RGB, out forbidden, terrainColors, playerColors, ignoreError));

            return(color);
        }
Ejemplo n.º 4
0
        public override void Initialize(WidgetArgs args)
        {
            base.Initialize(args);

            hueBitmap = new Bitmap(256, 256);
            hueSprite = new Sprite(new Sheet(new Size(256, 256)), new Rectangle(0, 0, 256, 1), TextureChannel.Alpha);

            var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(),
                                                ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);

            unsafe
            {
                int *c = (int *)bitmapData.Scan0;
                for (var h = 0; h < 256; h++)
                {
                    *(c + h) = HSLColor.FromHSV(h / 255f, 1, 1).RGB.ToArgb();
                }
            }
            hueBitmap.UnlockBits(bitmapData);

            hueSprite.sheet.Texture.SetData(hueBitmap);
        }