void Update() { //Kill yo self if (curHP <= 0) { creatureHPBar.Destroy(); Destroy(self); } //Don't do move things if computer has the dumb if (!runAI) { return; } //My "AI", basically spaz back and forth based on randomness. if (new System.Random().Next(2) == 0) { self.GetComponent <Collider2D>().GetComponent <Rigidbody2D>().AddForce(new Vector2(-20, 0), ForceMode2D.Force); } else { self.GetComponent <Collider2D>().GetComponent <Rigidbody2D>().AddForce(new Vector2(20, 0), ForceMode2D.Force); } }