public bool CanClose(HGL_WindowStates state) { return(state == HGL_WindowStates.Open || state == HGL_WindowStates.Opening || state == HGL_WindowStates.Closing ? true : false); }
bool CanOpen(HGL_WindowStates state) { return(state == HGL_WindowStates.Close || state == HGL_WindowStates.Closing || state == HGL_WindowStates.Opening ? true : false); }
public abstract void SetState(HGL_WindowStates state);
public override void SetState(HGL_WindowStates state) { State = state; }