Ejemplo n.º 1
0
    public override void WhileLiving(float v)
    {
        if (active == true)
        {
            // print(Camera.main);
            cameraLeft      = -Camera.main.transform.right;
            cameraUp        = Camera.main.transform.up;
            transformFloats = HELP.GetMatrixFloats(skin.gameObject.transform.localToWorldMatrix);

            if (drawable == true)
            {
//        intersect.active = true;
                intersect.readBack = true;
                if (touch.Down == 1)
                {
                    intersect.active = true;
                }
                else
                {
                    intersect.active = false;
                }
            }
            else
            {
                intersect.active   = false;
                intersect.readBack = false;
            }
        }
    }
Ejemplo n.º 2
0
        public override void WhileLiving(float v)
        {
            for (int i = 0; i < count; i++)
            {
                tmp = HELP.GetMatrixFloats(humans[i].LeftHand.localToWorldMatrix);
                for (int j = 0; j < 16; j++)
                {
                    values[i * structSize + j] = tmp[j];
                }

                tmp = HELP.GetMatrixFloats(humans[i].RightHand.localToWorldMatrix);
                for (int j = 0; j < 16; j++)
                {
                    values[i * structSize + 16 + j] = tmp[j];
                }

                tmp = HELP.GetMatrixFloats(humans[i].Head.localToWorldMatrix);
                for (int j = 0; j < 16; j++)
                {
                    values[i * structSize + 32 + j] = tmp[j];
                }

                values[i * structSize + 48 + 0] = humans[i].LeftTrigger;
                values[i * structSize + 48 + 1] = humans[i].RightTrigger;
                values[i * structSize + 48 + 2] = humans[i].Voice;
                values[i * structSize + 48 + 3] = humans[i].DebugVal;
            }

            SetData(values);
        }
Ejemplo n.º 3
0
    public override void WhileLiving(float v)
    {
        if (active == true)
        {
            // print(Camera.main);
            cameraLeft      = -Camera.main.transform.right;
            cameraUp        = Camera.main.transform.up;
            transformFloats = HELP.GetMatrixFloats(skin.gameObject.transform.worldToLocalMatrix);
//      print( transformFloats);

            if (drawable == true)
            {
                if (touch.JustDown == 1)
                {
                    CheckForNew();// SetParticle( trace , currentID ,  )
                }

                if (dragDraw)
                {
                    if (touch.Down == 1)
                    {
                        CheckForNew();
                    }
                }
            }
        }
    }
Ejemplo n.º 4
0
    public override void WhileLiving(float v)
    {
        if (Active == true)
        {
            // print(Camera.main);
            cameraLeft      = -Camera.main.transform.right;
            cameraUp        = Camera.main.transform.up;
            transformFloats = HELP.GetMatrixFloats(skin.gameObject.transform.localToWorldMatrix);

            place.Live();
            if (touch.Down == 1)
            {
                intersect.Live();
            }


            if (showBody == true)
            {
                bodyTransfer.Live();

                body.WhileLiving(1);
            }
            else
            {
                body.Hide();
            }
        }
    }
Ejemplo n.º 5
0
    public override void WhileLiving(float v)
    {
        //set.active = false;
        force.active      = false;
        constraint.active = false;
        resolve.active    = false;
        pass.active       = false;

        //set.active = false;
        transformArray = HELP.GetMatrixFloats(transform.localToWorldMatrix);



        resolve._SetUpDispatch();
        resolve._DispatchShader();

        for (int i = 0; i < numIterations; i++)
        {
            force._SetUpDispatch();
            force._DispatchShader();

            constraint._SetUpDispatch();
            constraint._DispatchShader();

            pass._SetUpDispatch();
            pass._DispatchShader();
        }
    }
Ejemplo n.º 6
0
        public override void WhileLiving(float v)
        {
            //numFrames += 1;
            //if( numFrames == 10 ){ Set(); Activate(); }

            //set.active = false;
            transformArray = HELP.GetMatrixFloats(transform.localToWorldMatrix);
        }
Ejemplo n.º 7
0
    public override void WhileLiving(float v)
    {
        transformArray = HELP.GetMatrixFloats(((ParticlesOnMesh)Base).mesh.gameObject.transform.localToWorldMatrix);
        HairCollision.shader.SetFloat("_HairLength", Hair.length);
        HairCollision.shader.SetInt("_NumVertsPerHair", Hair.numVertsPerHair);
        HairCollision.Live();
        HairConstraint0.Live();
        HairConstraint1.Live();
        HairTransfer.Live();

        body.WhileLiving(1);
    }
Ejemplo n.º 8
0
    public override void WhileLiving(float v)
    {
        if (active == true)
        {
            transformArray = HELP.GetMatrixFloats(transform.localToWorldMatrix);


            if (showBody == true)
            {
                body.active = true;
            }
            else
            {
                body.active = false;
            }
        }
    }
Ejemplo n.º 9
0
    public void SetInfo()
    {
        for (int i = 0; i < transforms.Length; i++)
        {
            tmpVals = HELP.GetMatrixFloats(transforms[i].localToWorldMatrix);
            for (int j = 0; j < 16; j++)
            {
                values[i * 32 + j] = tmpVals[j];
            }

            tmpVals = HELP.GetMatrixFloats(transforms[i].worldToLocalMatrix);
            for (int j = 0; j < 16; j++)
            {
                values[i * 32 + j + 16] = tmpVals[j];
            }
        }

        SetData(values);
    }
Ejemplo n.º 10
0
    public override void WhileLiving(float v)
    {
        transformArray = HELP.GetMatrixFloats(this.transform.localToWorldMatrix);
        //HairCollision.shader.SetFloat("_HairLength", Hair.length );
        //HairCollision.shader.SetInt("_NumVertsPerHair", Hair.numVertsPerHair);
        HairCollision.Live();
        HairConstraint0.Live();
        HairConstraint1.Live();

        if (showBody == true)
        {
            HairTransfer.Live();

            body.WhileLiving(1);
        }
        else
        {
            body.Hide();
        }
    }
Ejemplo n.º 11
0
        public override void WhileLiving(float v)
        {
            for (int i = 0; i < count; i++)
            {
                tmp = HELP.GetMatrixFloats(humans[i].LeftHand.localToWorldMatrix);
                for (int j = 0; j < 16; j++)
                {
                    values[i * structSize + j] = tmp[j];
                }

                tmp = HELP.GetMatrixFloats(humans[i].RightHand.localToWorldMatrix);
                for (int j = 0; j < 16; j++)
                {
                    values[i * structSize + 16 + j] = tmp[j];
                }

                tmp = HELP.GetMatrixFloats(humans[i].Head.localToWorldMatrix);
                for (int j = 0; j < 16; j++)
                {
                    values[i * structSize + 32 + j] = tmp[j];
                }

                values[i * structSize + 48 + 0] = humans[i].LeftTrigger;
                values[i * structSize + 48 + 1] = humans[i].RightTrigger;
                values[i * structSize + 48 + 2] = humans[i].Voice;
                values[i * structSize + 48 + 3] = humans[i].DebugVal;
            }

            SetData(values);

            // Toggles head force
            if (Input.GetKeyDown(KeyCode.Space))
            {
                headForce = 1 - headForce;
            }
        }
Ejemplo n.º 12
0
 public override void WhileLiving(float v)
 {
     //set.active = false;
     transformArray = HELP.GetMatrixFloats(transform.localToWorldMatrix);
 }
Ejemplo n.º 13
0
 public override void WhileLiving(float v)
 {
     transformFloats = HELP.GetMatrixFloats(t.localToWorldMatrix);
 }