protected virtual bool IsHandState(HAND_STATE state, float axisThreshold) { if (!IsAnimatorParameter(_parameterState) || !IsAnimatorParameter(_parameterPressValue)) { return(false); } return(gameObject.activeSelf && (_animator.GetInteger(_parameterState) == (int)state) && (_animator.GetFloat(_parameterPressValue) > axisThreshold)); }
void Start() { _HandState = ( HAND_STATE ) PlayerPrefs.GetInt( HAND_HANDLE, 2 ); _KeyboardState = ( KEYBOARD_STATE ) PlayerPrefs.GetInt( KEYBOARD_HANDLE, 2 ); _highscore = PlayerPrefs.GetInt( HIGHSCORE_HANDLE, 0 ); HighScores = new List<ScoreInformation>(); if( FacebookSelfie == null ) { FacebookSelfie = ( Texture ) Instantiate( Resources.Load( "DEFAULT_PROFILE_PIC" ) ); FacebookName = "Ranger \"Glen\""; // enable when publishing to fb FacebookIsInitialized = false; FB.Init(OnInitComplete, OnHideUnity); } }