static void CreatePlatformDependent(Vector4 clearValue, H1Texture2D.Description desc, H1SubresourceData initialData, ref H1GpuTexture2D result) { // get device for directX 12 Device deviceDX12 = H1Global <H1ManagedRenderer> .Instance.Device; H1GpuResourceDesc desc12 = H1RHIDefinitionHelper.Texture2DDescToGpuResourceDesc(desc); H1HeapType heapType = H1RHIDefinitionHelper.GetHeapTypeFromTexture2DDesc(desc); H1ResourceStates resourceStates = H1RHIDefinitionHelper.GetResourceStatesFromTexture2DDesc(desc); // generate resource //if (result != null) // result.Resource.CreateResource(heapType, desc12, resourceStates); // generate RHI resource description (need resource description for generating UAV or SRV or etc.) result.CreateResourceDescription(desc12); }