Ejemplo n.º 1
0
        void Start()
        {
            playerMoveScript = GameObject.Find("Player").GetComponent <PlayerMovement>();
            gyroBot          = GameObject.Find("Player").GetComponent <GyroBot>();
            #region Health
            xHealth    = maxHealth;
            curHealth  = maxHealth;
            hpBar      = GameObject.Find("HpBar").GetComponent <Image>();
            xHealthBar = GameObject.Find("HpBarMid").GetComponent <Image>();

            #endregion
            #region Energy
            energyTimer = maxEnergyRegenTime;
            xEnergy     = maxEnergy;
            curEnergy   = maxEnergy;
            energyBar   = GameObject.Find("EnergyBar").GetComponent <Image>();
            xEnergyBar  = GameObject.Find("EnergyBar_Mid").GetComponent <Image>();

            #endregion
            #region DarkDex
            xDarkDex    = maxDarkDex;
            curDarkDex  = maxDarkDex;
            darkDexBar  = GameObject.Find("DarkEnergyBar").GetComponent <Image>();
            xDarkDexBar = GameObject.Find("DarkEnergyBar_Mid").GetComponent <Image>();
            curDarkDex  = 0;

            #endregion
        }
Ejemplo n.º 2
0
    public void Shoot()
    {
        FindObjectOfType <AudioManager>().Play("cannon");
        RaycastHit[] hits;
        hits = Physics.SphereCastAll(transform.position, radius, transform.forward, range, shootableMask);

        if (hits.Length > 0)
        {
            for (int i = 0; i < hits.Length; i++)
            {
                //Debug.Log(hits[i].collider.name); to check what i am hitting
                shootHit = hits[i];
                if (gyroScript = shootHit.collider.gameObject.GetComponent <GyroBot>())
                {
                    //gyroScript.modeHacked = false;
                    gyroScript.hackedTimer = 0;
                    gyroScript.ActivateSeekPlayer();
                }
                if (swarmBot = shootHit.collider.gameObject.GetComponent <SwarmBot>())
                {
                    swarmBot.SeekPlayer();
                }
                if (healthPickup = shootHit.collider.gameObject.GetComponent <HealthPickup>())
                {
                    if (playerStats.curHealth != 100)
                    {
                        healthPickup.SeekPlayer();
                    }
                }
                if (darkDexPickup = shootHit.collider.gameObject.GetComponent <DarkDexPickup>())
                {
                    darkDexPickup.SeekPlayer();
                }
                if (energyPickup = shootHit.collider.gameObject.GetComponent <EnergyPickup>())
                {
                    if (playerStats.curEnergy != 100)
                    {
                        energyPickup.SeekPlayer();
                    }
                }
                if (partsPickup = shootHit.collider.gameObject.GetComponent <Parts>())
                {
                    partsPickup.SeekPlayer();
                }
                if (memeBot = shootHit.collider.gameObject.GetComponent <MemeBot>())
                {
                    memeBot.SeekPlayer();
                }
            }
        }
    }