Ejemplo n.º 1
0
        // This gets called when the drawing surface is ready
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            Platform.Platform.Init(new Platform.Android.AndroidPlatform());
            Loader.LoaderBase.Init(new Platform.Android.AssetLoader());

            m_Renderer         = new Gwen.Renderer.Android.OpenTK.OpenTK(false);
            m_Skin             = new Gwen.Skin.TexturedBase(m_Renderer, "DefaultSkin.png", "DefaultSkinDefinition.xml");
            m_Skin.DefaultFont = new Font(m_Renderer, "Arial", 11);
            m_Canvas           = new Canvas(m_Skin);
            m_Input            = new Gwen.Renderer.Android.OpenTK.Input.OpenTK(this);
            m_Input.Initialize(m_Canvas);

            m_Canvas.SetSize(Width, Height);
            m_Canvas.ShouldDrawBackground = true;
            m_Canvas.BackgroundColor      = new Color(255, 150, 170, 170);

            m_UnitTest = new Gwen.UnitTest.UnitTest(m_Canvas);

            m_Stopwatch.Restart();
            m_LastTime = 0;

            // Run the render loop
            Run();
        }
Ejemplo n.º 2
0
        protected override void Dispose(bool disposing)
        {
            if (m_Canvas != null)
            {
                m_Canvas.Dispose();
                m_Canvas = null;
            }
            if (m_Skin != null)
            {
                m_Skin.Dispose();
                m_Skin = null;
            }
            if (m_Renderer != null)
            {
                m_Renderer.Dispose();
                m_Renderer = null;
            }

            base.Dispose();
        }